We now know suffering of Alice. If you do not know what it is about, start from beginning.
As usual, when back from real (even if time-stopped) world, gather plants from garden, see Gulinello and Tiska and all of that.
Tiska is busying himself with tinkering around some black box. His comment is slightly more helpful.
Are you geting any new skills? If you want better skills, try using the old ones more.
Whatever you say, pretty boy. I’ve talked to him just to hear his voice…
No need to rush. It’s totally fine if you take this at your own pace.
*ahem* Enough distractions.
Pit beyond Town
Time to enter last door!
– Farewell to a Broken World –
Wellll. Is this what I think it is?
Before we jump down – again – let’s review monsters here.
Bump in the night– Bat. What else can be said?
Tactics: You should know already by now.
Skills: Guard, Supersonic wave (Dizzy), Bloodway, ?
Shoving hand – Brown hand rising from ground and hiding something sinister in palm.
Tactics: Only thing to do.
Skills: Trip Up (Invert), Shock, Charge, Whirlwind (Invert)
Chaos – Looks like some Lovecraftian spawn from hell. Pretty slow.
Tactics: La le doo…
Skills: Spirit Thorn, Deadly Venom (Weak), Nervous Breakdown, Earthquake (Invert)
Midnight – Some kind of winged generic demon. Ehhhhhhhhh… It can cast only Dark Mist without Guarding.
Tactics: Derp herp derp.
Skills: Guard, Evil Flame, Nightmare, Dark Mist (Blind)
Dark matter – Living flame or something. Does not matter.
Tactics: Self-Holocaust Self-HolocaustSelf-Holocaustselfholocaustselfhosloacusyttttttt
Skills: Concentration, Angelight (Dizzy), Stray Sheep, Anti-Pain
As you can see, at this stage combat with enemies is pretty much reduced to endless spam of Self-Holocausts. While obviously fitting for mood of entire game, it is just… boring. Use Circlet, there is not much need for Alluring Perfume and we will have to grind. As usual, pump AGL up until you always start first without Perfume with any monster here (around 120).
First deal with green cog. Maybe this will be your reward?
- Tree Necklace: [Dread] AGL+50%. Well, ain’t that decent artifact.
There is nothing else to do except jumping down in marked place. Except something, or rather someone, does that for you, pushing Alice down.
Alice falls down and stands up to discover there is no way up. Ask shadeling below what gives.
What’s the matter, Alice? Tripped and fell? I can take you back to the Land of Time if you want.
How nice of him, but I’m fine. If you want to get back, though, use Please do.
Alright, hold onto my back. Oops, don’t have one…
Either way, while you are here, walk west all way to end and then south.
We will check out that cave entrance later. Continue south to end and then east. You should encounter first blue cog.
What is hiding there?
Found you– Four-handed evil being with mean attitude floating on some magical golden contraption. Pretty slow. Mainly useful as measurement of your power – you have to kill it with one Self-Holocaust shot (about 155 PSY, have a nice time grinding it), then you will be half way to be ready for boss.
Tactics: I don’t even care anymore, just kill it.
Skills: Spirit Thorn, Southern Cross, Lacrimosa, Summer Rain Strike, ?
Now backtrack a little to that cave entrance. Nothing interesting left here anyway.
Inside we find ladder leading to lower level.
Down there is another shadeling.
Looking for Fragments here too? Must be rough, Alice.
You don’t even know half of it. Go through bridge.
On your way you will encounter next blue cog. Do what you must do and continue journey to another cave entrance. Enter.
Go slightly north and east through bridge to get another green cog.
- Full Moon Necklace: [Hatred] PSY+50%. Another 50%, this time for PSY.
Later back on track to next cave entrance.
That would be like fourth or fifth level, right? Ask shadeling about it.
Feels like I’ve been here when time was stopped before…
Aren’t you ominious. That also confirms my suspicions that this kind of event already happened in past at least once. You cannot progress in west direction, as Alice apparently does not like to get wet.
So go east, then north through bridge up to long stairs.
Figures that people wouldn’t be comin’ down here.
Yep, I guess everyone noticed lack of people by now. Walk east to end, encountering another shadeling…
Some annoyin’ enemies can use strong attacks without even havin’ to guard first. But they’re sacrificing LP for it, so they’ll go down quick.
…and green cog.
- Beriner Vice: [Turnabout] 2xPSY/AGL when LP is less than 30%. May be helpful in boss battle, we will see.
Obviously, flip that switch. This will drain “pool” that you have seen before. Return there and get to other side. Surprise, secret green cog!
- Colorful Corset: [Price of Life] LP-20% Additional EC each turn. Another pretty powerful artifact.
Now return back to entrance. There is one more thing to do before finishing cave. Do you see something suspicious in this screenshot?
Go directly south from where you stand. You will meet last Red Shadeling.
Of course we will Fight with him.
Black dragon with big belly. Just to swallow you whole, my dear.
Tactics: Two Self-Holocausts should suffice. He is really slow.
Skills: Concentration, Element Wall, Bloodway, Evil Javelin, Dark Mist (Blind)
As prize for defeating him, he will give you one little skill.
- [Element Wall] EC-2 Blocks attack next turn. More useful than it sounds.
Also, this special. Me, teach you password. Lunatic “Diagnosis” Log. …You, remember it.
How to use password? Bring up menu and use fourth option from left (game help):
Move selection down to second row of “????”.
Now just hit Enter and select correct password “Diagnosis” using most annoying input interface ever. Who thought about that?! Well, it could be always worse…
Lunatic Diagnosis Log
Ageha Kajin: Hallucinations
Jihad Madri: Lethargy
These two deny treatment, so recovery is difficult. Permission to treat them at Farsdale. (Enter to go)
Farsdale? Sounds familiar… oh right, mental hospital at south border of Shadeville. click Enter.
It hurts a little sometimes, but… I know that this pain is so our baby can make its way out into the world. After this, the three of us will live a peaceful life together. So this level of pain is really nothing…
…Maybe that’s not quite true. But still, I’ll be fine. I’ll protect you, dear, and our baby… Hohoh…
Receptionist shadeling comments.
…That patient seems to have gone mad. Who is she even talking to…?
…Eh, guess it doesn’t matter.
After a while, you can hear strange sound, like a thud.
Mrs. Ageha Kajin? This way.
That was really unsettling. Exit help screen and go all way west and north until you see blue cog and cave entrance.
That was last blue cog, so pink cog un-pinks. Enter entrance.
You already can see last green cog. Unfortunately, by now we ran out of artifacts and we will get generic prize like Force or Pleasure Fruit. Continue north.
It is finally over. Make sure you have sufficient amount of LP (180), PSY (155) and AGL (100). Grind more if you need Force. Now break cog. As expected, young Alice appears.
No, stop. I just wanted someone to love me, I don’t want to be someone’s replacement.
Welcome, Light Spanning the Sky. You are beautiful eyeless white dragon. And I am here to destroy you.
As with any boss, you’ll need to kill it ASAP. Fortunately, it is not as hard as previous ones.
Accessory: Alluring Perfume.
Skills: Guard, Self-Holocaust, Aura (just in case).
Tactics: You should be able to survive until you perform three Self-Holocausts.
Skills: Concentration, Spirit Thorn, Innocent Rain, Meltdown (Weak), Sky Drive (Invert)
After defeating Light Spanning the Sky, get out… there is nothing but darkness and pulsating, red pain.
Why won’t you face me?
You are doll made to accept my love.
From now until your life is exhausted, Silla, I will etch my love for you into your body.
you want, isn’t it?
Cruel red flash. Cruel sounds.
Child arrives to hole.
Child jumps inside.
May the new love you find be genuine.
Bright flash. Unknown amount time later there is only Clock’s hand. But then, two familiar figures appear.
Never been a warden who deztroyed the clock hands and all before, y’know.
I-It’s a little brittle sometimes…
Tiska takes Hand.
Alright, we’re done.
Gulinello starts going back.
Let’z get it back quick.
Ticka apparently notices something. Or rather, someone.
What’z the matter?
There’s someone down below…
Tiska jumps down.
Gulinello jumps after Tiska.
Suicide…? I smell a man’s blood on her. There’z a story here, to be sure.
Tiska starts casting some spell.
Save her and what? She took her life out of hate for the world.
She can live in the Land of Time. Lose her past, future, name.
That’s againzt the rules. You know what’ll happen if they find out you dizobeyed Order?
And didn’t you save me from death knowing the same, Gulinello?
…Fine. See if I care.
End of flashback. You are standing in last chamber. Clock’s Hand is before you.
Was it worth it?…
My memories were sealed in the clock the very moment I found happiness.
So I’ve been waiting so long.
To know everything about myself…
About when I was Chronola, when I was Silla, when I was Alice.
Small girl gets closer to bigger girl.
And finally, I can be one with myself.
Don’t forget the hand that reached toward you on the brink of despair again.
Because there is where my greatest happiness lies.
Girl runs forward – and we are back in Land of Time.
I have bad feelings about it. Let’s see what happened next.