There was one nice, moody mod for Doom called Unloved. I enjoyed it greatly. It was survival horror, despite apperances.
You see, there are many kinds of horrors and even two kinds of survival horror. First one is known from Silent Hill or Alien Isolation – hide and seek game with minimum amount of ammunition and rare, powerful and often unkillable enemies that you can only run away from or delay them.
Other kind is closer to FPS roots – you rarely run out of either ammo or enemies, action is fast paced, yet game is still filled with suppressing atmosphere.
New Unloved from same author – completely reimagined in Unreal engine and heavily inspired not only by Doom, but also other great works like Silent Hill – proves again it is possible.
This incarnation takes form of randomly-generated levels separated into many rooms, starting with elevator area marked green on minimap. You have to run around, find keys and use items neccessary to survival. At end after fulfilling your task you have to return to elevator. On your way you will kill seemingly endless waves of various horrific enemies, from lowly servants to morbidly obese faceless.
Rinse, wash in blood and repeat in endless variations, diffculty options, game modes and additional challenges.
It wants you dead – now.
Be careful about picking items – every ammo pack, every weapon, every artifact brings you closer to doom. Even merely opening doors can wake It.
Entire game is pretty atmospheric with oppresive feel. From incredible degradation and rusted environment to sinister messages, everything screams that you are in Bad Place. And if that is not enough, then deranged clowns and emaciated witches will convince you in pretty permanent way.
Only bit of critique that I have is that after some time game gets pretty grindy.
Abyss stares back.
Play. Get a endless elevator ride straight down to Hell in your head. It is what The Goat wants, after all.
Oh, they look like monsters to you?
There is one little, deranged reality out there.
We all are in.
As usual, when back from real (even if time-stopped) world, gather plants from garden, see Gulinello and Tiska and all of that.
Tiska is busying himself with tinkering around some black box. His comment is slightly more helpful.
Are you geting any new skills? If you want better skills, try using the old ones more.
Whatever you say, pretty boy. I’ve talked to him just to hear his voice…
No need to rush. It’s totally fine if you take this at your own pace.
*ahem* Enough distractions.
Pit beyond Town
Time to enter last door!
– Farewell to a Broken World –
Wellll. Is this what I think it is?
Before we jump down – again – let’s review monsters here.
Tactics: You should know already by now.
Skills: Guard, Supersonic wave (Dizzy), Bloodway, ?
Tactics: Only thing to do.
Skills: Trip Up (Invert), Shock, Charge, Whirlwind (Invert)
Tactics: La le doo…
Skills: Spirit Thorn, Deadly Venom (Weak), Nervous Breakdown, Earthquake (Invert)
Tactics: Derp herp derp.
Skills: Guard, Evil Flame, Nightmare, Dark Mist (Blind)
Tactics: Self-Holocaust Self-HolocaustSelf-Holocaustselfholocaustselfhosloacusyttttttt
Skills: Concentration, Angelight (Dizzy), Stray Sheep, Anti-Pain
As you can see, at this stage combat with enemies is pretty much reduced to endless spam of Self-Holocausts. While obviously fitting for mood of entire game, it is just… boring. Use Circlet, there is not much need for Alluring Perfume and we will have to grind. As usual, pump AGL up until you always start first without Perfume with any monster here (around 120).
First deal with green cog. Maybe this will be your reward?
- Tree Necklace: [Dread] AGL+50%. Well, ain’t that decent artifact.
There is nothing else to do except jumping down in marked place. Except something, or rather someone, does that for you, pushing Alice down.
Alice falls down and stands up to discover there is no way up. Ask shadeling below what gives.
What’s the matter, Alice? Tripped and fell? I can take you back to the Land of Time if you want.
How nice of him, but I’m fine. If you want to get back, though, use Please do.
Alright, hold onto my back. Oops, don’t have one…
Either way, while you are here, walk west all way to end and then south.
Found you– Four-handed evil being with mean attitude floating on some magical golden contraption. Pretty slow. Mainly useful as measurement of your power – you have to kill it with one Self-Holocaust shot (about 155 PSY, have a nice time grinding it), then you will be half way to be ready for boss.
Tactics: I don’t even care anymore, just kill it.
Skills: Spirit Thorn, Southern Cross, Lacrimosa, Summer Rain Strike, ?
Now backtrack a little to that cave entrance. Nothing interesting left here anyway.
Inside we find ladder leading to lower level.
Down there is another shadeling.
Looking for Fragments here too? Must be rough, Alice.
Go through bridge.
On your way you will encounter next blue cog. Do what you must do and continue journey to another cave entrance. Enter.
Go slightly north and east through bridge to get another green cog.
- Full Moon Necklace: [Hatred] PSY+50%. Another 50%, this time for PSY.
Later back on track to next cave entrance.
That would be like fourth or fifth level, right? Ask shadeling about it.
Feels like I’ve been here when time was stopped before…
Aren’t you ominious. That also confirms my suspicions that this kind of event already happened in past at least once. You cannot progress in west direction, as Alice apparently does not like to get wet.
Figures that people wouldn’t be comin’ down here.
Yep, I guess everyone noticed lack of people by now. Walk east to end, encountering another shadeling…
Some annoyin’ enemies can use strong attacks without even havin’ to guard first. But they’re sacrificing LP for it, so they’ll go down quick.
…and green cog.
- Beriner Vice: [Turnabout] 2xPSY/AGL when LP is less than 30%. May be helpful in boss battle, we will see.
Obviously, flip that switch. This will drain “pool” that you have seen before. Return there and get to other side. Surprise, secret green cog!
- Colorful Corset: [Price of Life] LP-20% Additional EC each turn. Another pretty powerful artifact.
Now return back to entrance. There is one more thing to do before finishing cave. Do you see something suspicious in this screenshot?
Tactics: Two Self-Holocausts should suffice. He is really slow.
Skills: Concentration, Element Wall, Bloodway, Evil Javelin, Dark Mist (Blind)
As prize for defeating him, he will give you one little skill.
- [Element Wall] EC-2 Blocks attack next turn. More useful than it sounds.
Also, this special. Me, teach you password. Lunatic “Diagnosis” Log. …You, remember it.
How to use password? Bring up menu and use fourth option from left (game help):
Now just hit Enter and select correct password “Diagnosis” using most annoying input interface ever. Who thought about that?! Well, it could be always worse…
Lunatic Diagnosis Log
Ageha Kajin: Hallucinations
Jihad Madri: Lethargy
These two deny treatment, so recovery is difficult. Permission to treat them at Farsdale. (Enter to go)
Farsdale? Sounds familiar… oh right, mental hospital at south border of Shadeville. click Enter.
It hurts a little sometimes, but… I know that this pain is so our baby can make its way out into the world. After this, the three of us will live a peaceful life together. So this level of pain is really nothing…
…Maybe that’s not quite true. But still, I’ll be fine. I’ll protect you, dear, and our baby… Hohoh…
Receptionist shadeling comments.
…That patient seems to have gone mad. Who is she even talking to…?
…Eh, guess it doesn’t matter.
After a while, you can hear strange sound, like a thud.
Mrs. Ageha Kajin? This way.
That was really unsettling. Exit help screen and go all way west and north until you see blue cog and cave entrance.
No, stop. I just wanted someone to love me, I don’t want to be someone’s replacement.
Welcome, Light Spanning the Sky. You are beautiful eyeless white dragon. And I am here to destroy you.
As with any boss, you’ll need to kill it ASAP. Fortunately, it is not as hard as previous ones.
Accessory: Alluring Perfume.
Skills: Guard, Self-Holocaust, Aura (just in case).
Tactics: You should be able to survive until you perform three Self-Holocausts.
Skills: Concentration, Spirit Thorn, Innocent Rain, Meltdown (Weak), Sky Drive (Invert)
After defeating Light Spanning the Sky, get out… there is nothing but darkness and pulsating, red pain.
Why won’t you face me?
You are doll made to accept my love.
From now until your life is exhausted, Silla, I will etch my love for you into your body.
you want, isn’t it?
Cruel red flash. Cruel sounds.
May the new love you find be genuine.
Bright flash. Unknown amount time later there is only Clock’s hand. But then, two familiar figures appear.
I-It’s a little brittle sometimes…
Tiska takes Hand.
Alright, we’re done.
Gulinello starts going back.
Let’z get it back quick.
Ticka apparently notices something. Or rather, someone.
What’z the matter?
There’s someone down below…
Tiska jumps down.
Gulinello jumps after Tiska.
Tiska starts casting some spell.
Save her and what? She took her life out of hate for the world.
She can live in the Land of Time. Lose her past, future, name.
That’s againzt the rules. You know what’ll happen if they find out you dizobeyed Order?
And didn’t you save me from death knowing the same, Gulinello?
…Fine. See if I care.
End of flashback. You are standing in last chamber. Clock’s Hand is before you.
My memories were sealed in the clock the very moment I found happiness.
So I’ve been waiting so long.
To know everything about myself…
About when I was Chronola, when I was Silla, when I was Alice.
Small girl gets closer to bigger girl.
And finally, I can be one with myself.
Don’t forget the hand that reached toward you on the brink of despair again.
Because there is where my greatest happiness lies.
Girl runs forward – and we are back in Land of Time.
I have bad feelings about it. Maybe we will see what happened next… in future, thats it. See you.
Archaic humans like Homo erectus “spread like many other mammals in the Old World,” Pääbo told me. “They never came to Madagascar, never to Australia. Neither did Neanderthals. It’s only fully modern humans who start this thing of venturing out on the ocean where you don’t see land. Part of that is technology, of course; you have to have ships to do it. But there is also, I like to think or say, some madness there. You know? How many people must have sailed out and vanished on the Pacific before you found Easter Island? I mean, it’s ridiculous. And why do you do that? Is it for the glory? For immortality? For curiosity? And now we go to Mars. We never stop.”
You have appointment with doctor for experimental brainscan – and when headset comes off, you are elsewhere. What is going on? You can know in only way – by playing Soma.
Our protagonist without future and dead past is hurled into terrible mess, both outside and inside, as game questions reality of your experience. Are you hallucinating, in your own world, because of your damaged brain? Is this virtual reality, some kind of terrible prank? Or maybe what you experience is real, but disorted and misleading? Or, of course, you see exactly what it is supposed to be, as illogical as it seems to be.
Expect playing around with various relatives of Slenderman, performing a little bit of mad science, seeing yourself in mirror and, of course, commiting atrocities against humanity. It is also game with most pointless, senseless goal that I ever seen. I really, really liked that little detail.
After all, why not? It is not like we have anything else to do in this situation.
Mod for Soma, Ariadne’s Ocean, is short jaunt into world after. It is as wonderfully nihilistic as SOMA itself.
One day I asked Internet about Truth with capital T. About how reality is a lie. About peeking behind curtain to gain Knowledge, even if risking sanity in process.
I got bunch of Holocaust denial webpages.
That was… disappointing.