Last acquired dark memory tell us about Chronola’s destination – slave market called euphemistically “Cradle”. Go here, if you want to read from start.
Walk to our favourite duo under Great Clock. Tiska is nowhere to be seen. Ask Gulinello about him.
Tiska? He’z doing errands in town. Hazn’t been back in a while… no doubt he got sidetracked.
I thought broken Great Clock is most important right now? Ah well. Time to search for that good-for-nothing around. In your home, Shadeville Magazine has new ad.
Seeking Challengers! Training in Land of Life. Bring good fight! Me red Shadeling, so you’ll know.
Among other messages, Gulinello has this delightful advice:
A Word From Gulinello. Pay attention, will you? That’s not a comedy, it’s a tragedy!
Ok, let’s go from your home to east. Oh, it is Tiska! He seems to talk with shadeling (one that said Alice would be better Warden).
I was just buying some ice cream from Teresa here. *whistles* Let’s eat it together!
I figured you weren’t doing warden work… Guess I was right.
Tiska jumps in reaction.
S-Sure I am! Just… not making much progress on repairs, is all!
If you say so.
Tiska and Alice move a little.
How about the park here?
It is very nice park, with very nice view. View of… uhhh… some… brownish, swirly… er, um. Nevermind. Forgot we aren’t in standard reality.
…Thanks. I’ll take that.
Tiska takes Hand Fragment. For a while both of them look into what here passes for outside.
…You already know, right? It’s something in your past that ended you up in the Land of Time. And now, you’re doing your darnedest to look for those Fragments… even though having the Clock take our pasts might be the happiest thing for us.
Hm. Did Tiska also had bad past? Anyway, he lowers his head for a moment.
…I’m really anxious. What if a Time Scar gets you? Or if your own past hurts you? It tears my chest apart just thinking about it…
Another moment of silence.
…but I am a little happy. About how you’re taking it upon yourself to face your past… and how you’re so willing to help me out.
Now it is Alice that is silent. Still, it looks like she is saying something to Tiska.
Um… huh? Er… false assumption?
Seems Alice is a little upset.
W-Well, even so…! I’m glad for you, really… Tell me if there’s anything bothering you. I’m sure I can help.
Both of them look at left.
How long’z it take you to do a little shopping?!?
Yeowch… Gulinello’s furious. He’s always so protective, y’know…
Tiska makes a few steps.
Sorry, yeah, I better be going. See you later, Alice.
After next few steps he faces Alice once again.
Hope it can be leisurely next time.
Alice looks after Tiska, as he scampers off.
- Half-Eaten Ice Cream: For when you want to be happy.
Oh my. You really enjoyed that little outing, huh? Ask Teresa about him.
Always slacking on his job… What’s he gonna do if he gets fired? N-Not that I care about him or anything.
Meh, tsundere act will not help you. While we are in Shadeville, let’s go where we weren’t previously – at very bottom.
This is off-putting place. And what is with these weird noises? And here are two humans! Actual humans! Ask shadeling here.
We’re a bit full at the moment. Please wait.
Well, I am sure we will pay visit later. Check out those two patients.
Guy: The patient’s body and mind was ruined, and so madness took them… they’re resorting to drastic measures.
Girl: It’ll be born soon. Our precious child… hoho… hohoh.
Shackled Affection Doll
Go back under Great Clock. Undoubtedly Gulinello will have some choice words about Tiska.
Yeezh… what a hassle of a warden.
Shush, our date with him was awesome. As Tiska is busy, we have nothing else to do. Time for next stop – in east wing, third door from right.
– Malis Residential District –
You can go back to Land of Time by going down (or any other way out of district). Question visible shadeling.
This is the city of Malis. It’s so big, they got a residential district and a business one.
Time for Time Scars haunting this place.
Selfish – Gargolyle-like, mean looking being.
Tactics: Guard + Brain Blue all the way!
Skills: Spirit Thorn, Bolten Light, Whirlwind (invert).
Sum of parts – Four-legged ant.
Tactics: It is slow. Guard, Brain Blue. In case you want to try some other tactics, remember that you should Guard when it Guards.
Skills: Guard, Deadly Venom (weak), Scissor (EC2).
Greedbeast – Big ass-rat.
Tactics: Somewhat slow. It seems to always cast Crunch at full health. Guard, Brain Blue, Guard, Brain Blue, ta… da… daaa…
Skills: Crunch, Supersonic Wave (dizzy), Evil Stamp (EC2).
Miscreant – Fancy name will not cover fact that is just animated skeleton with shield and sword.
Tactics: Miscreant can be surprisingly annoying due to Invert. Still, same old is enough to kill him: Guard, Brain Blue. Just cast Guard again if he inverts you.
Skills: Trip Up (invert), Bloodway, Summer Rain Slice.
Pride – Two floating purple heads.
Tactics: Can you guess?
Skills: Guard, Supersonic Wave (dizzy), Evil Stamp (EC2).
Remember to use other attacks – only then you will get new skills.
Explore Malis’s residential district: lower part
This map is pretty big! First building that you can enter is already visible. Just open door.
Deal with Green Cog – it is guarded by random monster and gives you random accessory. For example:
- Alluring Perfume [Surprise]: Start battle with full meter. Wow, this is actually pretty useful, as it gives you free round on start. If you are faster than enemy, you can use skill twice before monster has any chance to do anything. This will save your ass in boss battle.
Shadeling here has some comment about Tiska’s guardian:
Gulinello, man, it all traces back to him. If he hadn’t picked up Tiska and brought him here, y’know…
Go even higher.
First Blue Cog! Soo…
Dream Eater – This supernatural being looks pretty dangerous – small batlike wings, monkey’s hands, violet skin, yellow fur and torso ending in djinn-like bottom. And it is dangerous! If you can’t defeat him handily, grind up more force.
Tactics: It is fast and twice as strong as normal enemy – it can survive Brain Blue. Prop up AGI, if you didn’t already, to ensure you start first. Then PSY until you can kill him in two hits. Ideally, if you can kill him in one Brain Blue hit, you are barely ready for boss.
Skills: Spirit Thorn, ?, Evil Stamp, Whirlwind (invert).
After destroying Blue Cog exit building and go east. Just after bridge you can enter house.
Nothing interesting here. Walk to second floor.
What this shadeling has to say?
Everybody in th Land of Time, even the wardens, are bound by Order. You don’t wanna know what happend when you defy the Order that God laid out.
…and we will get to know anyway, right? This is how it always work. Exit building. Going further east, besides this guy…
…there is green cog in blind alley.
As usual, it has random enemy and random reward. For example:
- Cat-eared Cape [Regeneration]: Recover 10% LP each turn. Is this what Tiska has? Who knows. Anyway, disappointing.
Let’s go west now. Reminder: you want to vary attacks to get new skills. Almost all enemies should be pushovers by now. At end there is house with Red Shadeling between flowers. We will try to defeat him later. For now, enter house.
Shadeling here is pretty late with his advice.
You gotta equip skills and items or they’re useless! … Always wanted to say that.
Har har, very funny. It seems to be impossible to get to room at bottom, so let’s take this Green Cog. As usual, it has random enemy and reward. For example:
- Scholar Glasses [Erudite]: Items have 2x effect in battle. If only there was point to use items in battle in first place, huh?
After exiting house it is worth to visit Shadeling Town, reap flowers and plant new seeds.
- [Fig of Loss] EC+2. Value: 150 force.
You can also take opportunity to rest in your home. While we are at it, where is Tiska’s home? In Shadeville Magazine you can get new articles:
A Word From Tiska
I hear “the cold” is really catching on in the Land of Life. Sounds like it’s some fad.
A Word From Gulinello
Tiska’s been slacking off on the clock, so tell me if you see him in town. Over.
A Word From Alice
Ah Alice, always straight to point. Return to place where you were and go north. We get tantalizing view of distant green cog and another house.
Our hearts and bodies are empty, so we don’t know human suffering. Did people even suffer here, in rich town like this?
Oh yes, they certainly do. Now second floor.
Example prize for destroying yet another green cog:
- Circlet [Incerase]: Earn 1.5x Force. Eh, just grind more. Not needed.
You can cross out this house from list. Now we are going to east, but through center of map. In empty area some shadeling loiters.
Sure feels like a city. It’s swarming with rich guys and all.
Explore Malis’s residential district: upper part
Walk north upstairs. In middle of park there is blue cog.
Spend Force on PSY and LP. You shouldn’t have any problems with dispatching Dream Eater. Going further in west direction…
I saw a floating cog in the bar. Wonder if it’s there to drink too.
No one asked you. Okay, maybe Alice asked. Eliminate green cog that you seen earlier. What it is this time? Bonus force? Bullshit! Ah well, enter last (not counting final one) building (left door).
Oh man, tons of shadelings here! And with varius doubtful comments and advice, too.
You oughta cure Weak quick! If you try to just endure it, the battle’s only gonna get tougher.
Why? These damn skills that cost LP will take more than Weak ever will.
I dunno if it was an accident or what, but I’m glad time stopped. It may only be temporary, but we’re finally free… to drink beer, especially.
And in nice company, too. Shame she is not saying much, huh? What about two shadelings admiring pianist?
There’s said to be heavenly wings that save you even if you hit 0 LP. That’d be some item, huh…
I hear most Time Scars won’t use their strongest attacks when they’re full on LP. So take that opportunity to do stuff!
Well, I guess Alice needs additional spells. Would you kindly wipe floor with that Dream Eater, would you?
I see red
Since we are almost at end, time for red shadeling. Walk to south-west corner of map, where he awaits surrounder by flowers.
There are some things to do before both red shadeling and boss battle. Ensure you gained new skills:
- [Self-Holocaust] – EC-1 / LC-40 Inflicts Damage (A). You have to use Southern Cross a lot and finish battle at low LP. It’s name is very appropriate and fitting for whole game in general. You will not use it for now due to very high LP cost, but in future, you will use it in place of Brain Blue routinely. Let me admire it’s name once again. Self-Holocaust. Ssself-Hooolocauuust…
- [Constellation Shield] – EC-1 / LP-15 Prevents status ailments. You have to use Southern Cross and Spica a lot.
For red shadeling, I recommend Guard, Innocent Rain, Aura and Constellation Shield. Start fight.
Mr. Shadeling – I don’t even know what it is. Vaguely snake-like, yet aquatic looking. It is surprisingly weak and pretty slow. I guess Dream Eater was pretty good workout.
Tactics: Guard + Brain Blue all the way!
Skills: Guard, Crunch, Evil Flame (EC2).
You killed him? Yay! But wait… what the hell it is? He transforms into…
Mr. Shadeling form 2 – Skeletal dragon. Aw, it is slightly stronger. Still, if you defeated first form with ease, you should not have any trouble with second one.
Tactics: Always uses Psychological / PSY boost at second turn. Guard twice and Innocent Rain.
Skills: Trip Up (Invert), Hook Claw, Evil Flame (EC2), Deadly Venom / Weak, Psychological / PSY boost.
Prize for defeating red shadeling:
- [Psychological] – EC-2 Boosts PSY. Yay?
Now go to north-east corner and destroy last cog.
Darkness and silence. Chronola appears… again… and Alice backs off… again.
Out of many girls, a man takes my hand alone. I believe there is happiness here. Goodbye, Chronola.
Say hello to another abominable monstrosity. Physical visualisation of Abduction and Confinement, it looks like glass prison with bloodied brain on vaguely technological pedestal.
Preparations: This is another boss that is order of magnitude stronger than strongest enemy in this chapter. It has very nasty offensive skills, but at least it can’t instakill you.
As minimum, you should have LP 110, PSY 80, AGL 60. Grind up Force as needed. For Skills select Self-Holocaust, Joy Flower x 4. As accessory you should select Alluring Perfume, allowing you two rounds at beginning of battle.
Tactics: Self-Holocaust (SH) twice at beginning. Heal up. Later heal up as neccesary due to his attacks and try to find opening for last SH. After double Self-Holocaust you will have sufficient amount of health to survive one his Spirit Thorn, but if you see him Concentrating, be vary, it allows for very annoying Imprison. When you have full health, you should survive anything it throws at you and you need only three SH to kill it.
Skills: Spirit Thorn, Concentration, Brain Blue, Evil Javelin (EC2), Imprison (Invert).
After defeating Abduction and Confinement enter small building.
Pretty generic house in sepia. Guy leads Chronola inside.
Girl that was tending flowers takes notice and comes closer. Chronola stands next to guy.
Father? Who’s she…?
I won the bid for her at the “Cradle.” Beatiful eyes, aren’t they? They’re a lot like hers.
Wendy’s father walks in direction of stairs.
Now, come this way, Silla.
They walk upstairs. Wendy stands there, deep in thought.
Silla… That’s… Mother’s name…
End of flashback.
Chronola’s apparition will vanish if you use Z. Go to second floor.
Is this Wendy? She looks older. This is first frozen human that gives different description than usual after Z.
The girl is looking sadly at the diary. …You may have seen this somewhere before.
Another inquiry results only in this now:
Time is stopped for the girl…
Let’s take look at diary itself:
“I could do nothing for those dying girls.”
Yes, Macaroni Info Hut in Land of Time had this terryfying foreshadowing. Finally, take hand of clock.
Nightmare only just begun.