Standstill Girl walkthrough, part 7: revelation.

We now know suffering of Alice. If you do not know what it is about, start from beginning.

As usual, when back from real (even if time-stopped) world, gather plants from garden, see Gulinello and Tiska and all of that.


Tiska is busying himself with tinkering around some black box. His comment is slightly more helpful.

Are you geting any new skills? If you want better skills, try using the old ones more.

Whatever you say, pretty boy. I’ve talked to him just to hear his voice…

No need to rush. It’s totally fine if you take this at your own pace.

*ahem* Enough distractions.

Pit beyond Town

Time to enter last door!

– Farewell to a Broken World –

Wellll. Is this what I think it is?


Before we jump down – again – let’s review monsters here.

Bmonster_bumpinthenightump in the night– Bat. What else can be said?

Tactics: You should know already by now.

Skills: Guard, Supersonic wave (Dizzy), Bloodway, ?

Smonster_shovinghandhoving hand – Brown hand rising from ground and hiding something sinister in palm.

Tactics: Only thing to do.

Skills: Trip Up (Invert), Shock, Charge, Whirlwind (Invert)

Cmonster_chaoshaos – Looks like some Lovecraftian spawn from hell. Pretty slow.

Tactics: La le doo…

Skills: Spirit Thorn, Deadly Venom (Weak), Nervous Breakdown, Earthquake (Invert)

Mmonster_midnightidnight – Some kind of winged generic demon. Ehhhhhhhhh… It can cast only Dark Mist without Guarding.

Tactics: Derp herp derp.

Skills: Guard, Evil Flame, Nightmare, Dark Mist (Blind)

Dmonster_darkmatterark matter – Living flame or something. Does not matter.

Tactics: Self-Holocaust Self-HolocaustSelf-Holocaustselfholocaustselfhosloacusyttttttt

Skills: Concentration, Angelight (Dizzy), Stray Sheep, Anti-Pain

As you can see, at this stage combat with enemies is pretty much reduced to endless spam of Self-Holocausts. While obviously fitting for mood of entire game, it is just… boring. Use Circlet, there is not much need for Alluring Perfume and we will have to grind. As usual, pump AGL up until you always start first without Perfume with any monster here (around 120).


First deal with green cog. Maybe this will be your reward?

  • Tree Necklace: [Dread] AGL+50%. Well, ain’t that decent artifact.

There is nothing else to do except jumping down in marked place. Except something, or rather someone, does that for you, pushing Alice down.


Alice falls down and stands up to discover there is no way up. Ask shadeling below what gives.

What’s the matter, Alice? Tripped and fell? I can take you back to the Land of Time if you want.

How nice of him, but I’m fine. If you want to get back, though, use Please do.

Alright, hold onto my back. Oops, don’t have one…

Either way, while you are here, walk west all way to end and then south.

You know where stairs down lead, right?We will check out that cave entrance later. Continue south to end and then east. You should encounter first blue cog.

That was nice stroll.What is hiding there?

FFound Youound you– Four-handed evil being with mean attitude floating on some magical golden contraption. Pretty slow. Mainly useful as measurement of your power – you have to kill it with one Self-Holocaust shot (about 155 PSY, have a nice time grinding it), then you will be half way to be ready for boss.

Tactics: I don’t even care anymore, just kill it.

Skills: Spirit Thorn, Southern Cross, Lacrimosa, Summer Rain Strike, ?

Now backtrack a little to that cave entrance. Nothing interesting left here anyway.

Another hole. What are odds?!

Inside we find ladder leading to lower level.

Moar holes!!!111

Down there is another shadeling.

Deeper and harder.

Looking for Fragments here too? Must be rough, Alice.

Go through bridge.

I am tired of crappy double entendres.

On your way you will encounter next blue cog. Do what you must do and continue journey to another cave entrance. Enter.

Again and again.

Go slightly north and east through bridge to get another green cog.

  • Full Moon Necklace: [Hatred] PSY+50%. Another 50%, this time for PSY.

Later back on track to next cave entrance.

We will go down forever.

That would be like fourth or fifth level, right? Ask shadeling about it.

Feels like I’ve been here when time was stopped before…

Aren’t you ominious. That also confirms my suspicions that this kind of event already happened in past at least once. You cannot progress in west direction, as Alice apparently does not like to get wet.

I guess this is not best pool in world...So go east, then north through bridge up to long stairs.

Forever and ever.

Figures that people wouldn’t be comin’ down here.

Yep, I guess everyone noticed lack of people by now. Walk east to end, encountering another shadeling…

Some annoyin’ enemies can use strong attacks without even havin’ to guard first. But they’re sacrificing LP for it, so they’ll go down quick.

…something suspicious…

To switch or not to switch, that is the question.

…and green cog.

  • Beriner Vice: [Turnabout] 2xPSY/AGL when LP is less than 30%. May be helpful in boss battle, we will see.

Obviously, flip that switch. This will drain “pool” that you have seen before. Return there and get to other side. Surprise, secret green cog!

We now can reach it.Possible prize:

  • Colorful Corset: [Price of Life] LP-20% Additional EC each turn. Another pretty powerful artifact.

Now return back to entrance. There is one more thing to do before finishing cave. Do you see something suspicious in this screenshot?

This is single secret passage in entire game.Go directly south from where you stand. You will meet last Red Shadeling.

Pretty nice cave you have there.Of course we will Fight with him.

This dragon is pretty fatass.Black dragon with big belly. Just to swallow you whole, my dear.

Tactics: Two Self-Holocausts should suffice. He is really slow.

Skills: Concentration, Element Wall, Bloodway, Evil Javelin, Dark Mist (Blind)

As prize for defeating him, he will give you one little skill.

  • [Element Wall] EC-2 Blocks attack next turn. More useful than it sounds.

Also, this special. Me, teach you password. Lunatic “Diagnosis” Log. …You, remember it.

How to use password? Bring up menu and use fourth option from left (game help):

Game help and lore option.Move selection down to second row of “????”.

Help screen. I bet you see it for first time.Now just hit Enter and select correct password “Diagnosis” using most annoying input interface ever. Who thought about that?! Well, it could be always worse

Lunatic Diagnosis Log

Ageha Kajin: Hallucinations

Jihad Madri: Lethargy

These two deny treatment, so recovery is difficult. Permission to treat them at Farsdale. (Enter to go)

Farsdale? Sounds familiar… oh right, mental hospital at south border of Shadeville. click Enter.

I'M FINE FINE FINEFINEFINE f-i-n-e...It hurts a little sometimes, but… I know that this pain is so our baby can make its way out into the world. After this, the three of us will live a peaceful life together. So this level of pain is really nothing…

…Maybe that’s not quite true. But still, I’ll be fine. I’ll protect you, dear, and our baby… Hohoh…

Receptionist shadeling comments.

…That patient seems to have gone mad. Who is she even talking to…?

…Eh, guess it doesn’t matter.

After a while, you can hear strange sound, like a thud.

Mrs. Ageha Kajin? This way.


That was really unsettling. Exit help screen and go all way west and north until you see blue cog and cave entrance.

That running over whole cave starts to tire me.That was last blue cog, so pink cog un-pinks. Enter entrance.

When it will end?You already can see last green cog. Unfortunately, by now we ran out of artifacts and we will get generic prize like Force or Pleasure Fruit. Continue north.

Finally!It is finally over. Make sure you have sufficient amount of LP (180), PSY (155) and AGL (100). Grind more if you need Force. Now break cog. As expected, young Alice appears.

No, stop. I just wanted someone to love me, I don’t want to be someone’s replacement.


Welcome, Light Spanning the Sky. You are beautiful eyeless white dragon. And I am here to destroy you.

Go into light, child.

As with any boss, you’ll need to kill it ASAP. Fortunately, it is not as hard as previous ones.

Accessory: Alluring Perfume.

Skills: Guard, Self-Holocaust, Aura (just in case).

Tactics: You should be able to survive until you perform three Self-Holocausts.

Skills: Concentration, Spirit Thorn, Innocent Rain, Meltdown (Weak), Sky Drive (Invert)

After defeating Light Spanning the Sky, get out… there is nothing but darkness and pulsating, red pain.

Why won’t you face me?

You are doll made to accept my love.

From now until your life is exhausted, Silla, I will etch my love for you into your body.

LOVEis what

you want, isn’t it?

Cruel red flash. Cruel sounds.

Someone had enough.Child arrives to hole.

First time.Child jumps inside.

May the new love you find be genuine.

Bright flash. Unknown amount time later there is only Clock’s hand. But then, two familiar figures appear.

It's them! Tiska i Gulinello!Never been a warden who deztroyed the clock hands and all before, y’know.

I-It’s a little brittle sometimes…

Tiska takes Hand.

Alright, we’re done.

Gulinello starts going back.

Let’z get it back quick.

Yeah… …Hm…?

Ticka apparently notices something. Or rather, someone.

What’z the matter?

There’s someone down below…

Tiska jumps down.


Gulinello jumps after Tiska.

Someone is very, very dead.Suicide…? I smell a man’s blood on her. There’z a story here, to be sure.

Tiska starts casting some spell.

Resurrection spells never are easy.Save her.

Save her and what? She took her life out of hate for the world.

She can live in the Land of Time. Lose her past, future, name.

That’s againzt the rules. You know what’ll happen if they find out you dizobeyed Order?

And didn’t you save me from death knowing the same, Gulinello?


…Fine. See if I care.

End of flashback. You are standing in last chamber. Clock’s Hand is before you.

And so we know how Alice came here.Take it.

Memory Get: Farewell to a Broken WorldWas it worth it?…

Why not?My…

My memories were sealed in the clock the very moment I found happiness.

So I’ve been waiting so long.

To know everything about myself…

About when I was Chronola, when I was Silla, when I was Alice.

Small girl gets closer to bigger girl.

And finally, I can be one with myself.

They unite.

Welcome back.

Don’t forget the hand that reached toward you on the brink of despair again.

Because there is where my greatest happiness lies.

Girl runs forward – and we are back in Land of Time.

I have bad feelings about it. Maybe we will see what happened next… in future, thats it. See you.


Standstill Girl walkthrough, part 6: love.

We are coming closer. Not yet here, but what we already seen is sufficient to understand where it is leading. If you are confused, best to start from beginning.

We are back in hall. Walk around, harvest plants, read news.

A Word From Tiska There’s something eerie about the Time Core… I don’t really want to be here today…

A Word From Tiska Huh? …No, no, I’m guy! Really!

A Word From Alice ……… …………………. ………………………… …………..

How delightful. Ok, no point in lollygagging, we will have to face it sooner or earlier.


Go back to hall and enter fourth door.

– Magnolia, City of Sholars –

We are welcomed on bridge by your servants.


Shame they are time-stopped. Ask shadeling what gives.

Look at these streets! Heard this is a city of scholars.

Okay. And what Time Scars roam this place?

Cmonster_coldglareold Glare – Very, very distant cousin of Beholder – just yellow-skinned eye with strange brows. Nothing interesting beside that.

Tactics: Self-Holocaust.

Skills: Spirit Thorn, Nightmare (Dizzy), Charge, some shit that he never uses.

monster_meltedmindMelted Mind – Well, right, it looks indeed like something melted. Mind? Maybe. Anyway, it likes to Guard, and later hit with Brain Blue. Shame (for him) that at this stage you should be almost unscrathed by this.

Tactics: Self-Holocaust again.

Skills: Guard, ?, Deadly Venom (Weak), Brain Blue.

Gmonster_gossiperossiper – What this gnome does here? Never mind, get rid of it. Relatively slow. This one could be actually dangerous thanks to Dead Spell, if only it had chance to use this skill first.

Tactics: Self-Holocaust yet again.

Skills: Crunch, Trip Up (Invert), Dead Spell (Death), Stray Sheep.

Nmonster_necrokissecrokiss – This duo looks like they don’t like you. Some kind of black angel and deathly pale guy with red eyes. Pretty fast. Often uses Dark Mist as first attack. If Guards, it will use Evil Flame.

Tactics: For a change, we will use… ah, screw it. Self-Holocaust.

Skills: Guard, Dark Mist (Blind), Angelight (Dizzy), Evil Flame.

Umonster_unbelievablenbelievable – Mage? Scholar? It is unbelievably weak, in any case. Concentration allows for more powerful skills.

Tactics: Can you guess?

Skills: Trip Up (Invert), Concentration, Evil Flame, Nervous Breakdown.

As you can see, currently to-go skill is Self-Holocaust, taking place from previously used Brain Blue. It damages you for 40 LP, but on this area you should be able to afford it without batting an eye. If you can’t, invest Force in LP. Make also sure you are faster than any monster here. Remember to use Alluring Perfume until you get something better. It is really powerful.

You can also get additional skills:

  • [Anti-Pain] – EC-3 Heals Wounds (B) and cures aliments. You must use Aura a lot and get LP 60 or more.
  • [Stray Sheep] – EC-2 / LP-10 Inflicts damage (B) + Blind. You must be victim of that spell and get blinded. Best way is to Guard a dozen of times against Gossipier.
  • [Lacrimosa] – EC-2 / LP-10 Inflicts damage (B) + Death. You must use Nervous Breakdown, Stray Sheep and Nightmare.

Magnolia is not one big map, like Malis. It is set of relatively small maps. Interestingly enough, you cannot enter any buildings. We will start exploring counter-clockwise. Move east, since nothing else interesting is here.


Shadeling whines:

I suck at studying…

Hey, look, Blue Cog.

Wmonster_instonearning in Stone – Stone giant. Pretty slow. Pretty strong. Plenty of LP. It can actually survive Self-Holocaust! Uses Pleasure Fruit, if hurt in battle. Not that it will help him, mind you. Warning in Stone is pretty useful as benchmark – you have to be able to kill it with Self-Holocaust in one hit, if you want to survive challenges ahead. That would be about 100 PSY, by the way. Grind, baby, grind!

Tactics: More Self-Holocausts.

Skills: Guard, Dark Mist (Blind), Charge, Earthquake (Invert), Pleasure Fruit.

Now go north.


Here is another shadeling…

Must be nice to be human. You can study to get smarts, and you can train to get strong. ‘Cept some still have nothin’. That really gets me steamed.

…and Green Cog hidden behind barrels (from your point of view, Alice can see it very well) with random monster and treasure. Example:

  • Seablue Necklace: [Vanity] LP+50%. More powerful version of Coral Hairpin. Still won’t be used.

It is just me or these streets are pretty empty? Walk to north.


Whoa, three, count them, THREE interesting things! Remember Pink Cog in entrance to something (presumably univesity or similiar place, this is city of scholars, after all) and Red Shadeling – we will deal with them later. Destroy Green Cog. Example prize:

  • Espadrilles: [Price of Fredom] AGL-20% LP consumption halved. Useless.

We are still going counter-clockwise. Go west. Destroy Blue Cog convieniently placed just by road. Going further you encounter Green Cog behind trees and shadeling.


You can just live in the Land of Time if you wanna forget all the world’s hardships. ‘Cause there, everybody tosses out their past and future.

Enough of moving like clock. Move south. This place has most people. For some reason you can’t talk to them, though.


Another Green Cog, another doubtful loot.

  • Dream Circuit Breaker: [Price of Soul] PSY-20% Take 1/3 less damage. Hmm… no. May be useful in certain circumstances, though.

Go south again.


Lemme see, suspicious guy standing on bench, mother with two kids and yet another goddamn Green Cog.

  • Insomnia: [Termination] Prevents all ailments. No, just no. What it is with all of that vendor trash?!

Walk west to end, but then go north again.


Deal with Warning of Stone (now you should have all needed Blue Cogs destroyed) and talk to shadeling.

Some Shadelings will challenge you to show off their might. Those Shadelings won’t get any stronger as you train, but… Some of them are just stupidly strong, so be careful.

Well, I thought Red Shadeling on different levels were same person. Whatever, go north.


This place has only shadeling – and way to get to Green Cog that we seen previously. Just walk above that tree on right of screenshot. But let’s see what this shadeling has to say first.

I saw a Hand Fragment in a big plaza. That plaza should be… Uh, east from here?

Thanks, I would never, ever find it without your help. Get Green Cog. It now gives just Force, so I guess this level ran out of accessories to give… meh, all of them were shit anyway.

Ah well. Return to where Pink Cog was and prepare for two battles. As first it will be Red Shadeling.

Whale out of Nowhere

This battle is actually challenging for a change, due to certain twist. Yay!

Preparations: First, equip those skills: Guard, Self-Holocaust, Lacrimosa, Shock, Aura. Ensure you have equipped Alluring Perfume – it is absolutely critical. You many want also to harvest plants in garden and grind a lot (eqiup Circlet in that case).

Now you are ready to fight with Red Shadeling. Confirm your desire to fight.


Wat. Is this… some kind of unicorn whale?…

Tactics: Damage him to sligtly over half of health (maybe as low as 1/3) with combination of Lacrimosa and Shock. Then finish him in one shot with Self-Holocaust. Otherwise he will use Meaningful Double Suicide (MDS) and that means you already lost battle, as in this state you will automatically miss him. Mr. Shadeling will then blast you with large amount of damage.

Of course, if you have sufficiently high PSY, you can just fire two Self-Holocausts and be done with that nonsense.

Skills: Charge, E. Horrid, Angelight (Dizzy), Whirlwind (Invert), Meaningful Double Suicide.

Let’s go into details: damage dealed by MDS seems to be exactly 999.

  • No protection: 999
  • Only Guard: 499 (half of damage reduced)
  • Only Dream Circuit Breaker: 666 (1/3 of damage reduced)
  • Both of above: 333 (combined 2/3 of damage reduced)

To surivive that you would have to do A LOT of grinding. If you win that battle, you will get skill:

  • [E. Horrid] – LP-30 Inflicts Damage (C) and sucks EC.

That would be all about our Allahu Akbar-loving Red Shadeling. Time for main course!

The Brunt of Seething Love

Preparations: This boss battle will be either nasty, like previous ones, or easy, if you prepare well. Skills: Guard, Self-Holocaust, Shock, Anti-Pain. Wear Alluring Perfume. Make sure you have at least 100 PSY and at least 122 health.

Use last, formerly pink, cog. Alice already expected her past self, but steps back anyway.


A rope around my neck. I choked, but I endured.

Because I was told it was love.

Yeah, this is Warped Affection, looking like some imposing demon surrounded by magic and suffering.


Tactics: Rule same as always with bosses – kill fucker ASAP. Perform three Self-Holocausts in row. Yes, that’s it. First one is free thanks to Alluring Perfume, and after second one he will either Concentrate or use up Pleasure Fruit. Does not matter, as third Self-Holocaust will finish him. If not, Shock him in submission. Heheh.

Skills: Concentration, Brainwashed Neglect (Weak), Stray Sheep (Blind), Pentecost, Pleasure Fruit.

After winning, go through gate.

Father gave you those wounds, didn’t he.


…He’s insane, isn’t he?

Once he’s destroyed one, he finds a girl to replace her and does it again.

When the only preson he really loves isn’t with us any longer.

Two “Silla”s have been bought and killed before this.

Those girls were never loved.

They were just sacrifices for Father, becuase he saw Mother’s phantom in them!

Second girl gets off bench.

I can’t do anything about it. And I don’t dare to. Because I’m only here now thanks to his tiniest bit of sympathy.

I can only tell you the truth. You can do what you will now.

After this flashback, we return to our senses.


Take Hand.


Somewhere else…

The Hand Fragments…


There’s only one person who could be doing this… So that’s it, huh…

Ticka turns back to his mentor.

I warned you then. Told you it waz unlawful. Once Alice gets all the Fragments, it’z you who will be regretting.

Tiska denies it.


I always knew what would happen.

We are standing next to gate to Magnolia. While we know, or rather are sure, what happened to Alice back then, we still have unanswered questions. Can it get worse? See you next time!

Standstill Girl walkthrough, part 5: Cradle.

Last acquired dark memory tell us about Chronola’s destination – slave market called euphemistically “Cradle”. Go here, if you want to read from start.

Finished travel.

Walk to our favourite duo under Great Clock. Tiska is nowhere to be seen. Ask Gulinello about him.

Tiska? He’z doing errands in town. Hazn’t been back in a while… no doubt he got sidetracked.

I thought broken Great Clock is most important right now? Ah well. Time to search for that good-for-nothing around. In your home, Shadeville Magazine has new ad.

Seeking Challengers! Training in Land of Life. Bring good fight! Me red Shadeling, so you’ll know.

Among other messages, Gulinello has this delightful advice:

A Word From Gulinello. Pay attention, will you? That’s not a comedy, it’s a tragedy!

Ok, let’s go from your home to east. Oh, it is Tiska! He seems to talk with shadeling (one that said Alice would be better Warden).

I bet he is reprimanded.

I was just buying some ice cream from Teresa here. *whistles* Let’s eat it together!

I figured you weren’t doing warden work… Guess I was right.

Tiska jumps in reaction.

S-Sure I am! Just… not making much progress on repairs, is all!

If you say so.

Tiska and Alice move a little.

How about the park here?

It is very nice park, with very nice view. View of… uhhh… some… brownish, swirly… er, um. Nevermind. Forgot we aren’t in standard reality.

Another Fragment, another memory.

 …Thanks. I’ll take that.

Tiska takes Hand Fragment. For a while both of them look into what here passes for outside.

Hey, Alice?


…You already know, right? It’s something in your past that ended you up in the Land of Time. And now, you’re doing your darnedest to look for those Fragments… even though having the Clock take our pasts might be the happiest thing for us.

Hm. Did Tiska also had bad past? Anyway, he lowers his head for a moment.

…I’m really anxious. What if a Time Scar gets you? Or if your own past hurts you? It tears my chest apart just thinking about it…

Another moment of silence.

…but I am a little happy. About how you’re taking it upon yourself to face your past… and how you’re so willing to help me out.

Now it is Alice that is silent. Still, it looks like she is saying something to Tiska.

Um… huh? Er… false assumption?

Seems Alice is a little upset.

W-Well, even so…! I’m glad for you, really… Tell me if there’s anything bothering you. I’m sure I can help.


Angry Gulinello is angry.

Both of them look at left.

How long’z it take you to do a little shopping?!?

Yeowch… Gulinello’s furious. He’s always so protective, y’know…

Tiska makes a few steps.

Sorry, yeah, I better be going. See you later, Alice.

After next few steps he faces Alice once again.

Hope it can be leisurely next time.

Alice looks after Tiska, as he scampers off.

Half-Eaten Ice Cream.What?

  • Half-Eaten Ice Cream: For when you want to be happy.

Oh my. You really enjoyed that little outing, huh? Ask Teresa about him.

Always slacking on his job… What’s he gonna do if he gets fired? N-Not that I care about him or anything.

Meh, tsundere act will not help you. While we are in Shadeville, let’s go where we weren’t previously – at very bottom.

I don't like this place.

This is off-putting place. And what is with these weird noises? And here are two humans! Actual humans! Ask shadeling here.

We’re a bit full at the moment. Please wait.

Well, I am sure we will pay visit later. Check out those two patients.

Guy: The patient’s body and mind was ruined, and so madness took them… they’re resorting to drastic measures.

Girl: It’ll be born soon. Our precious child… hoho… hohoh.


Shackled Affection Doll

Go back under Great Clock. Undoubtedly Gulinello will have some choice words about Tiska.

Yeezh… what a hassle of a warden.

Shush, our date with him was awesome. As Tiska is busy, we have nothing else to do. Time for next stop – in east wing, third door from right.

– Malis Residential District –


Time for tour around Malis!

You can go back to Land of Time by going down (or any other way out of district). Question visible shadeling.

This is the city of Malis. It’s so big, they got a residential district and a business one.

Time for Time Scars haunting this place.

Smonster_selfishelfish – Gargolyle-like, mean looking being.

Tactics: Guard + Brain Blue all the way!

Skills: Spirit Thorn, Bolten Light, Whirlwind (invert).



Smonster_sumofpartsum of parts – Four-legged ant.

Tactics: It is slow. Guard, Brain Blue. In case you want to try some other tactics, remember that you should Guard when it Guards.

Skills: Guard, Deadly Venom (weak), Scissor (EC2).

Gmonster_greedbeastreedbeast – Big ass-rat.

Tactics: Somewhat slow. It seems to always cast Crunch at full health. Guard, Brain Blue, Guard, Brain Blue, ta… da… daaa…

Skills: Crunch, Supersonic Wave (dizzy), Evil Stamp (EC2).

Mmonster_miscreantiscreant – Fancy name will not cover fact that is just animated skeleton with shield and sword.

Tactics: Miscreant can be surprisingly annoying due to Invert. Still, same old is enough to kill him: Guard, Brain Blue. Just cast Guard again if he inverts you.

Skills: Trip Up (invert), Bloodway, Summer Rain Slice.

Prmonster_prideide – Two floating purple heads.

Tactics: Can you guess?

Skills: Guard, Supersonic Wave (dizzy), Evil Stamp (EC2).

Remember to use other attacks – only then you will get new skills.

Explore Malis’s residential district: lower part

This map is pretty big! First building that you can enter is already visible. Just open door.

map_01_1st_floorDeal with Green Cog – it is guarded by random monster and gives you random accessory. For example:

  • Alluring Perfume [Surprise]: Start battle with full meter. Wow, this is actually pretty useful, as it gives you free round on start. If you are faster than enemy, you can use skill twice before monster has any chance to do anything. This will save your ass in boss battle.

Go up.


Shadeling here has some comment about Tiska’s guardian:

Gulinello, man, it all traces back to him. If he hadn’t picked up Tiska and brought him here, y’know…

Go even higher.


First Blue Cog! Soo…

Dmonster_dreameaterream Eater – This supernatural being looks pretty dangerous – small batlike wings, monkey’s hands, violet skin, yellow fur and torso ending in djinn-like bottom. And it is dangerous! If you can’t defeat him handily, grind up more force.

Tactics: It is fast and twice as strong as normal enemy – it can survive Brain Blue. Prop up AGI, if you didn’t already, to ensure you start first. Then PSY until you can kill him in two hits. Ideally, if you can kill him in one Brain Blue hit, you are barely ready for boss.

Skills: Spirit Thorn, ?, Evil Stamp, Whirlwind (invert).

After destroying Blue Cog exit building and go east. Just after bridge you can enter house.


Nothing interesting here. Walk to second floor.


What this shadeling has to say?

Everybody in th Land of Time, even the wardens, are bound by Order. You don’t wanna know what happend when you defy the Order that God laid out.

…and we will get to know anyway, right? This is how it always work. Exit building. Going further east, besides this guy…


…there is green cog in blind alley.


As usual, it has random enemy and random reward. For example:

  • Cat-eared Cape [Regeneration]: Recover 10% LP each turn. Is this what Tiska has? Who knows. Anyway, disappointing.

Let’s go west now. Reminder: you want to vary attacks to get new skills. Almost all enemies should be pushovers by now. At end there is house with Red Shadeling between flowers. We will try to defeat him later. For now, enter house.


Shadeling here is pretty late with his advice.

You gotta equip skills and items or they’re useless! … Always wanted to say that.

Har har, very funny. It seems to be impossible to get to room at bottom, so let’s take this Green Cog. As usual, it has random enemy and reward. For example:

  • Scholar Glasses [Erudite]: Items have 2x effect in battle. If only there was point to use items in battle in first place, huh?

After exiting house it is worth to visit Shadeling Town, reap flowers and plant new seeds.

  • [Fig of Loss] EC+2. Value: 150 force.

You can also take opportunity to rest in your home. While we are at it, where is Tiska’s home? In Shadeville Magazine you can get new articles:

A Word From Tiska

I hear “the cold” is really catching on in the Land of Life. Sounds like it’s some fad.

A Word From Gulinello

Tiska’s been slacking off on the clock, so tell me if you see him in town. Over.

A Word From Alice

Nope nope

Ah Alice, always straight to point. Return to place where you were and go north. We get tantalizing view of distant green cog and another house.


Enter inside.


Our hearts and bodies are empty, so we don’t know human suffering. Did people even suffer here, in rich town like this?

Oh yes, they certainly do. Now second floor.


Example prize for destroying yet another green cog:

  • Circlet [Incerase]: Earn 1.5x Force. Eh, just grind more. Not needed.

You can cross out this house from list. Now we are going to east, but through center of map. In empty area some shadeling loiters.


Sure feels like a city. It’s swarming with rich guys and all.

Explore Malis’s residential district: upper part

Walk north upstairs. In middle of park there is blue cog.


Spend Force on PSY and LP. You shouldn’t have any problems with dispatching Dream Eater. Going further in west direction…


I saw a floating cog in the bar. Wonder if it’s there to drink too.

No one asked you. Okay, maybe Alice asked. Eliminate green cog that you seen earlier. What it is this time? Bonus force? Bullshit! Ah well, enter last (not counting final one) building (left door).


Oh man, tons of shadelings here! And with varius doubtful comments and advice, too.

You oughta cure Weak quick! If you try to just endure it, the battle’s only gonna get tougher.

Why? These damn skills that cost LP will take more than Weak ever will.

I dunno if it was an accident or what, but I’m glad time stopped. It may only be temporary, but we’re finally free… to drink beer, especially.

And in nice company, too. Shame she is not saying much, huh? What about two shadelings admiring pianist?

There’s said to be heavenly wings that save you even if you hit 0 LP. That’d be some item, huh…

I hear most Time Scars won’t use their strongest attacks when they’re full on LP. So take that opportunity to do stuff!

Well, I guess Alice needs additional spells. Would you kindly wipe floor with that Dream Eater, would you?

I see red

Since we are almost at end, time for red shadeling. Walk to south-west corner of map, where he awaits surrounder by flowers.

There are some things to do before both red shadeling and boss battle. Ensure you gained new skills:

  • [Self-Holocaust] – EC-1 / LC-40 Inflicts Damage (A). You have to use Southern Cross a lot and finish battle at low LP. It’s name is very appropriate and fitting for whole game in general. You will not use it for now due to very high LP cost, but in future, you will use it in place of Brain Blue routinely. Let me admire it’s name once again. Self-Holocaust. Ssself-Hooolocauuust…
  • [Constellation Shield] – EC-1 / LP-15 Prevents status ailments. You have to use Southern Cross and Spica a lot.

For red shadeling, I recommend Guard, Innocent Rain, Aura and Constellation Shield. Start fight.


Mmonster_redshadeling_05r. Shadeling – I don’t even know what it is. Vaguely snake-like, yet aquatic looking. It is surprisingly weak and pretty slow. I guess Dream Eater was pretty good workout.

Tactics: Guard + Brain Blue all the way!

Skills: Guard, Crunch, Evil Flame (EC2).

You killed him? Yay! But wait… what the hell it is? He transforms into…



Mmonster_redshadeling_05_2r. Shadeling form 2 – Skeletal dragon. Aw, it is slightly stronger. Still, if you defeated first form with ease, you should not have any trouble with second one.

Tactics: Always uses Psychological / PSY boost at second turn. Guard twice and Innocent Rain.

Skills: Trip Up (Invert), Hook Claw, Evil Flame (EC2), Deadly Venom / Weak, Psychological / PSY boost.


Prize for defeating red shadeling:

  • [Psychological] – EC-2 Boosts PSY. Yay?

Now go to north-east corner and destroy last cog.

Boss battle

Darkness and silence. Chronola appears… again… and Alice backs off… again.


Out of many girls, a man takes my hand alone. I believe there is happiness here. Goodbye, Chronola.

Say hello to another abominable monstrosity. Physical visualisation of Abduction and Confinement, it looks like glass prison with bloodied brain on vaguely technological pedestal.


Preparations: This is another boss that is order of magnitude stronger than strongest enemy in this chapter. It has very nasty offensive skills, but at least it can’t instakill you.

As minimum, you should have LP 110, PSY 80, AGL 60. Grind up Force as needed. For Skills select Self-Holocaust, Joy Flower x 4. As accessory you should select Alluring Perfume, allowing you two rounds at beginning of battle.

Tactics: Self-Holocaust (SH) twice at beginning. Heal up. Later heal up as neccesary due to his attacks and try to find opening for last SH. After double Self-Holocaust you will have sufficient amount of health to survive one his Spirit Thorn, but if you see him Concentrating, be vary, it allows for very annoying Imprison. When you have full health, you should survive anything it throws at you and you need only three SH to kill it.

Skills: Spirit Thorn, Concentration, Brain Blue, Evil Javelin (EC2), Imprison (Invert).

After defeating Abduction and Confinement enter small building.

Pretty generic house in sepia. Guy leads Chronola inside.


Girl that was tending flowers takes notice and comes closer. Chronola stands next to guy.

Father? Who’s she…?

I won the bid for her at the “Cradle.” Beatiful eyes, aren’t they? They’re a lot like hers.

Wendy’s father walks in direction of stairs.

Now, come this way, Silla.

They walk upstairs. Wendy stands there, deep in thought.

Silla… That’s… Mother’s name…

End of flashback.


Chronola’s apparition will vanish if you use Z. Go to second floor.


Is this Wendy? She looks older. This is first frozen human that gives different description than usual after Z.

The girl is looking sadly at the diary. …You may have seen this somewhere before.

Another inquiry results only in this now:

Time is stopped for the girl…

Let’s take look at diary itself:

“I could do nothing for those dying girls.”

Yes, Macaroni Info Hut in Land of Time had this terryfying foreshadowing. Finally, take hand of clock.


Nightmare only just begun.

Standstill Girl walkthrough, part 4: freedoom.

Last time we left Alice, she discovered first part of her memories. You can also start from beginning.

Well, let’s check if Gulinello knows more.


But sometimez sheer affection won’t get you anywhere.

Tiska himself is not particularly helpful either, too.

…Alice, are you really interested in your past?

It is obvious, isn't it? For me, choice between Peace of mind and Truth is always same.

Of course I am!

Then maybe you might consider this little incident a good thing. The Clock hands will forcibly show your past. So long as you’re prepared… I leave it all to you.

…Hey, take this.


It’s a charm for wardens. I hope it can protect you instead of me, Alice.

Let’s check it.

  • [Seraphs Six Wings] Grants auto-revive.

If you eat it during battle, you will regenerate your stats fully when defeated. Well, looks useful for boss battles and the like. More talk brings you only this:

No need to rush. It’s totally fine if you take this at your own pace.

Okay, Alice, I know you like to talk with Tiska, but enough of lollygagging. Onwards to second door!

Departure for Malis – The Cradle of Slavery


New area, new monsters, as usual.

Simonster_sightsseenghts Seen – Some guy made from water. Relatively fast. It can heal itself, but uses this skill rarely.

Tactics: Likes to cast Guard first, Stardust second. Obviously, counter-cast Guard in this case. Beside that, just Brain Blue him to death once.

Skills: Guard, Aura, Stardust.

Smonster_savantavant – strange name for something that looks pretty much like zombie. It is slow.

Tactics: Guess what two skills you have to use. If you guessed Guard and Brain Blue, congratulations! No prize, though.

Skills: Spirit Thorn, Deadly Venom (Weak), Charge.


Emonster_edgedge – as it is flying sword with mean attitude, name is certainly appropriate.

Tactics: It has only offensive skills, so you can start beating him up right away. You have to Guard once anyway, as Brain Blue will take care of him.

Skills: Shock, Spirit Thorn, Summer Rain Strike.

monster_deathmariaDeath Maria – severed head of Medusa… ISIS got into Cisthene or what? It is strongest regular monster here – it is capable of surviving Brain Blue. If this happens, time to incerase PSY.

Tactics: It always guards first. Kick her with Shock, on second turn guard, then wipe her out with Brain Blue.

Skills: Guard, Bolten Light, ?

Umonster_uneasenease – Big green rattlesnake. It is pretty fast, if he starts first, time to improve AGL.

Tactics: Guard, Brain Blue. You may start to think that combat system in this game is somewhat… lacking.

Skills: Shock, Deadly Venom (Weak), Crunch.


Basically, you would want to use anything else than Guard+Brain Blue combo only for new skills. Also try from time to time aliment-inflicting moves and the like.

New status aliment:

  • Weak – you lose 5% of LP each turn. No big deal, Brain Blue costs more LP to use!

New potential skills:

  • [Nervous Breakdown] – EC-2 / LC-10 Inflicts Damage (B) + Weak. You have to be victim of this very spell and suffer from Weak.
  • [Innocent Rain] – EC-3 / LC-10 Inflicts Damage (A). You have to use Brain Blue tons of times.

Let’s get back to business. First walk to west. You will notice bonus cog next to water tower.


Random monster guards prize.

  • White Charm: [Endurance] Prevent Death/Weak. Whatever.

Shadeling loitering next to couple has nothing interesting to say.

Boy, that’s one big train. Hey Alice, where’s it go?

To Malis, I guess. We will go too. Ask shadeling in entrance.

Comin’ aboard?


We’ll be off soon. Get on.

Train to destiny

Huh? Why train moves, yet humans are still frozen? And that view in window… seems like this place is partially in timestream. Is this guardian doing, I wonder. Somehow I doubt this train will ever reach it’s destination, if you do nothing.


Final cog is already here, taunting me by its very presence. Ah well. Shadeling has small advice.

If you wanna go back to the Land of Time, jump out that door there.

You can only go west.

Wonder who sleeps here?

This looks like sleeping car. Local shadeling is visibly distressed.

This place is uncomfortable somehow…

Green cog here is randomly guarded. Drop is random too, for example:

  • Greengrass Hairpin: [Anxiety] AGL +25%. Excuse me if I will still use Coral Hairpin.

Go west to next car.By now you should understand it is not a common train.It is just me or this whole train is almost empty? Shadeling by window wonders:

If we keep steaming on like a train, can we be freed from this living hell?

Second plays around.

Badump. Rattle. Rattle. Badump.

Near west end of car is partially obscured green cog. It is still relatively easy to spot, because it moves. Like previous one, is randomly guarded and drops randomly. Example:

  • Troll Fang: [1/4 Counter] Chance of countering enemy attack. Finally something decent! While non-boss monsters at this stage can be easily killed by Guard+Brain Blue combo, it sill can shorten battle and waste less time. Useful for blue cog battles.

Next car finally has blue cog. Shadeling here has this unsettling warning:

Humans have these relationships where the low ones support the high. I guess that’s what’s goin’ on with the car next to this one.

Nice foreshadowing, pal.

You will not be back

Okay, time to take on blue cog. What Time Scar guards it?Hey, unicorns are supposed to be good!

One-way Ticket – This large, bluish unicorn certainly looks menacing.

Tactics: First do guard, but if it guards, guard again. You will need two Guard+Brain Blues combos. Counterattack thanks to Troll Fang may shorten this battle significantly.

Skills: Guard, Stardust, Nervous Breakdown, Charge.

After defeating it don’t forget to return to Land of Time and do some gardening’n’shopping. You may also trade this (provided you already found it):

  • [Delusion Cure] Cures status aliments. Value: 50 force.

Shadeling loitering south from shop has now different advice:

I hear some moves you have to learn from an enemy usin’n them on you.

In home, Shadeville Magazine has new headlines.

Limited-Time Land of Life Tour

“Time” to make some memories! Free-for-all ’till the Great Clock is fixed!!

Oh, you think you are so clever with this pun, huh. Time to back to Land of Living. Let’s see what is ominous fifth car all about. Go west.Oh dear.Huh. Prison car. In hindsight, I should have seen this coming. Sadly, all prison cells are locked. We will deal with them later. Resident shadeling cynically notes:

With rooms this small, guess you can get a lot on.

As you cannot do anything here for now, go west.More of the same.Surprise, surprise, another prison car. Time for fourth wall advice from shadeling here:

You can’t Invert flying foes, nor Blind eyeless ones. You can usually tell what effects won’t work from a foe’s appearance.

Next car is normal. Still empty, though. Well, not counting shadelings and green cog.Shadelings seems to love train rides.Ask around.

Watch out for the Concentration move. It sacrifices LP for EC. You better fear it. ‘Cause an enemy can get ready to unleash a finisher quick.

It better be, because so far game is pretty easy. Ooh, next part of lore!

First, God made a little garden called the Land of Life. Then God put life in it. When changes in time occured, it made contradictions in the garden. So Order was born to correct things’ paths when they went astray. ‘Course we’re stuck without much freedom now thanks to that…

Funnily enough, this particular optional green cog is not optional at all. At least, not if you want to progress in game. I see what creator did here. Again, random guard, random drop. Like this:

  • Obscure Score: [Knockback] Reduce enemy meter on attack. While it can slow down enemy, Troll Fang is the best.

Go west.What these people think? It is just another day of job, right?Finally! That damn train is pretty long. Destroy blue cog. You already know how to deal with gray-blue insane unicorns. Note shadeling pretending to direct train.
I’m the one moving the train. Impressive, huh?

Yeah, sure you are. Move on. That fat guy below blue cog has Jail Keys. Take them and return back to prison cars in reverse order. In car closer to train head, in cells are two points of interest: green cog and red shadeling. With green cog you know the drill. Random monster, random prize, but this time it is common item, not accessory. Red shadeling is different matter. Should you agree to his challenge, you will meet with…

monster_mrshadelingMr. Shadeling – big, black, headless armor set with big sword.

Tactics: It is pretty slow. Shock, Guard, Brain Blue. Dissapointing, really.

Skills: Guard, Summer Rain Slice, Repose Seed, Flam Shout (Invert)

As prize for defeating him Mr. Shadeling gives you this new skill:

  • [Flam Shout] – EC-1 Induces Invert. Yes, it is only thing it does. It is basically useful only to dispel enemy EC (usually enemy will Guard to accumulate EC needed to strongest attacks).

In other prison car, you find shadeling in one of cells.

Ack! You found me!! Take this and leave me be!

He will give you random common item. Ask him again.

Leave me beee… I wanna know how it feels for the people put in here.

I think it involves fear not exactly about being closed here, but about what happens later. Anyway, lets tacke last blue cog here. As usual, One-Way Ticket is here. Kick it’s ass and return to car where you started. Do your chores (you know, allocating force, harvesting plants, selecting skills etc), make sure you have Southern Cross and return back.

We’ve arrived

Touch formerly-pink cog.

Hello again, Chronola. Or rather, you.

And yet when I close my eyes, her smiling face comes to mind. This is a nightmare… right?

Personification of child’s nightmare, Last Stop, Slave Market, looks like classic Grim Reaper.

Slavery is Freedoom.

Preparations: Grim Reaper is extremely strong. This sudden spike in diffculty can be irritiating, not to mention it shows more clearly how unbalanced is this game.

You will need significant amount of PSY to take Reaper down in practical amount of time. And you have to kill him fast, because he will kill you sooner or latter. As Skills select Guard, Brain Blue, Southern Cross, 2xPleasure Fruit/Joy Flower. As accessory you probably will want Coral Hairpin.

Tactics: You should start first with Southern Cross. Now you will have to fire Crosses as much as you can, taking in account your health. You have to survive not only Cross (20 LP is significant amount of your health), but also enemy attack. If you see Reaper guarding, either Guard or heal yourself. Finish Reaper with Brain Blue.

Skills: Guard, Spirit Thorn, Bolten Light, Nightmare (Dizzy), Death’s Sickle (needs EC, Death).

You will probably get your ass kicked. In this case you will wake up at Great Clock.

Alice, are you okay…?

For Time Warden, death is slap on the wirst.

If you are too weak to take on Grim Reaper, you will have to grind. Blergh. At least, if you get hurt and Tiska heals you, he has new advice.

Are you getting any new skills? If you want better skills, try using the old ones more.

We know that already, but thanks anyway, Tiska!

After defeating Grim Reaper, enter last car. Shard of memory incoming. Guards, Chronola between them, enter last car. Some guy with better uniform looks at her.

How much for her?

Rich guy in Malis has a thing for these. No doubt he’ll want her.

Guard lead Chronola to her cell. One moment later…

No, it is only you and voices in your head.

…Oh, there is! Good… When they took me here, I was the only one…

Girl raises head.

…You know where this train’s going?

Now she drops head again.

Well, I heard one of those men talking about the “Cradle” in Malis. Cradle… Hey, you know what it really means?

It means “***** market.”

End of flashback. You are in last car. Enter cell and take fragment of clock hand.

Cradle of Slavery

You are back in Land of Time. This is getting darker and darker, isn’t it? See you next time.

Standstill Girl walkthrough, part 3: world of life.

Alice, standstill girl without past and future, at last descends to Land of Living. Previous part here, start here.

Tukur Town – Rotten Longing, Distant Home

Well, that was underwhelming.

At last, we are here. Just like that. One frozen woman and some shadeling loitering around. Try talking to woman.

There’s no reply. Time isn’t flowing for this human…

Bummer, but not unexpected. At least shadeling should be more talkative.

Pretty lonely town. Think I like it.

In Tukur you will encounter new set of Time Scars. General note – Scars tend to stop using skills that hurt to use when LP is below 50%. Monsters that do not do that, cheat – their LP never falls below 1. You, of course, cannot use skills if those would kill you.

Wingsmonster_wingsoffarewell of Farewell – Is this harpy? Rather fast, but weak. Invest in AGL, if it starts first. Rest of Scars here is slower than Wings.

Tactics: If it guards, guard yourself. If not guard, attack – you may be able to snuff it even with single Shock, but why you would want that when you have Spirit Thorn?

Skills: Guard, Hook Claw, Bolten Light (2 EC).

Smonster_stingytingy – Gnome-like bearded guy with club that seems to be way too much chelated. It is pretty slow, but strong. Using Guard and Brain Blue advised.

Tactics: If healthy, Stingy will often use Shock. Guard, Brain Blue.

Skills: Shock, Trip Up (invert), Evil Stamp.


Lmonster_lonelinessoneliness – Just plain old mummy. Slower than you. At least it should be. It will use Dark Mist very often in first turn, trying to blind you.

Tactics: Guard, Brain Blue.

Skills: Shock, Dark Mist (blind).

monster_sillySilly – Yes, this mutated frog looks silly. Slow. Weak. What we are even talking about?

Tactics: Shock twice. Or whatever.

Skills: ?, Crunch.

Bamonster_badnewsd News – Deep violet fly, not at all dangerous, despite its name. Fast and weak.

Tactics: One Spirit Thorn should be enough. If it isn’t, invest in PSY.

Skills: Hook Claw, Supersonic Wave (dizzy).

You may notice that some monsters employ first skills that can cause status effects.

  • Invert – You lose EC’s and turn gauge.
  • Blind – You may miss! Usually you always hit with offensive skill.
  • Dizzy – You cannot heal yourself using skills.

After battle status aliments are automatically removed. You can also get new skills.

  • [Nightmare] – EC-2 / LP-10 Inflicts damage (B) + Dizzy. To get it, you have to suffer from dizzyness.
  • [Spica] – EC-1 / LP-5 Cures status aliments. You must be affected by status aliment other than dizzy.
  • [Southern Cross] – EC-1 / LP-20 Inflicts damage (B*2). You need to use Spirit Thorn many times and finish battle with LP below certain value. This skill attacks twice – after first attack enemy can act and just before your turn it attacks for second time. For now, it is way too costly LP-wise. Goddamn casting from HP.

If you want to leave Tukur to go back to Land of Time, just go north. Okay, enter building at east.

It is like you are eavesdropping.

Huh, blue cog already. Okay.

Young Illusion – Creative variation of Chimera. Lion, dragon and… sheep head? Shouldn’t it be goat? Snake as tail at least is correct. It can cast Brain Blue, probably unsurvivable at this point. Fortunately it is casted only when Young Illusion is heavily damaged (about 50%). Kill it fast, preferably in one swoop. Well, Alice should have skill that does just that.

Tactics: Guard, Brain Blue. Once should be enough… if not, you are probably screwed. Or not, as it needs to guard first to cast Brain Blue.

Skills: Guard, Hook Claw, Brain Blue.

Thats it for this house. Get out and walk south, through stairs.

Oooh, ooh, what this green cog at west contains? Bad News guards it, easy peasy. You will gain new item!

  • Black Charm: [Endurance] Prevent Blind/Dizzy.

I think I will still use Coral Hairpin. New house awaits.


Shadeling comments about state of barkeeper:

Can’t buy any items here. Go back to Shadeling Village if you want anything.

Looks like we cannot get behind counter and steal in best RPG kleptomaniac tradition. Exit building and continue east. Next part of town has straight alley with two entrances in nearby house. Friendly neighbourhood shadeling helpfully answers your questions.

Nobody’s moving, you say? Well, ‘course. Time’s stopped. Not even the smoke moves.

Left door.


Door behind gal are closed. Shadeling here seems to like playing hotel keeper.

It’s 10 Gol a night. Will you be staying with us? Gotcha.

Use stairs.


Wow, pretty beds… but they barely look used. Not many guests, I suppose?

Bonus cog contains Stingy and…

  • Ceramic Veil: [1/10 Withstand] Chance of blocking enemy attack. 10%? This does not blow me away, for sure.

Now second house.


Huh, a lot of green cogs. This one is guarded by Loneliness.

  • Stardust Hairpin: [Jealousy] PSY +25%. Well, for once something decent.

I feel fourth wall damage incoming.

You know how damaging skills have stuff like (C) and (B) in their descriptions? I hear that indicates their power. C’s weaker than B, B’s weaker than A.

Dear shadeling, I already told it to player in previous part. Anyway, exit room and walk south.


Kids obviously are uninteractable. Shadeling here shares this lore fragment:

This world’s Life, Time, Order… they’re all gifts born from God. And once there was nothing else worth creating, God went soundly to sleep.

Road here forks. Go west for a change first. You will notice door under bell tower. Enter.


Shadeling at left seems to be praying.

O Lord, O Lord, please make me a human. I’d like to be a cute girl, like Alice here. Not so much like Tiska. He’s kind of a doofus.

Hey, Tiska is not that bad. Okay, I will admit that he broke Great Clock and worries too much and… uh, better to stop. Take good look at right part of hall.

Everything is better with Cerberuses

What is this red shadeling over here? I do not remember meeting someone like him previoulsy…

Me, the strongest Shadeling here. Fight me, and win, and you get, good thing.

He is not brighest bulb here, huh. Let’s see if he is as strong as he claims. Fight.

Good. Bring it, on.

Welp. Looks like we meet extra miniboss here.

Mr. Shadmonster_mrshadelingeling – Classic Cerberus, only all black, but no less vicious. I have bad feeling about it… Important note: you will not gain force for defeating him.

Tactics: Spirit Thorn (does NOT use up EC), Brain Blue, pray it is enough. He will always use Maneater Gerbera in first turn. His Crunch is actually deadly and if he catches you without Guard, you are goner.

Skills: Maneater Gerbera (PSY+20), Crunch.

If you lose, you will wake up inside Time Core.


A Shadeling found you collapsed on the ground, so… L-Look, so don’t go anywhere too dangerous, okay?

What it is, some not-quite-tsundere act? You can then return back, buy things, use Force to gain stats, et cetera.

If you manage to defeat Mr. Shadeling…

You, stronger than, me. Give you, good thing.

He gives you one Maneater Gerbera. Eh, I can grow it myself, but thanks anyway. Ask him what now.

Me, continue to train. Get stronger.

I have feeling we will meet again. This will be fun. Remember, if you are too wounded after this battle, you can retreat to Land of Time and either sleep in your home or get help from Tiska. For some reason Alice prefers second choice.

Alice, you look tired. Close your eyes for a sec.

He uses healing skill.cutscene_healing

Stay in town if you can, okay? You’ll make me worry too much to concentrate on work…

Oh come on, Time Wardens can’t die. At least by normal means.

Okay, after Mr. Shadeling’s distraction we can take care of blue cog, guarded by another Young Illusion. You should dispatch it without problem. Get out and go south. You will notice green cog hidden below almost behind building.


It is guarder by Wings of Farewell.

  • Crystal Blue: [1/12 Critical] Chance of dealing 2x damage. Geee, one crap after another.

Afer that let’s go east. Another shadeling encountered on way gets philosophical:


Wonder if we were humans like you and Tiska, who could… Laugh? And cry? And stuff?

Further way to east just leads back to Land of Time. There is other way, though. Noticed door on upper right of this screen? Enter it, as it is last building that you should search.


ANOTHER green cog? Whatever. Loneliness here. Now what crappy item we will got… oh wait, no. It is random small prize, like additional Force or two Repose Seeds. Go upstairs.


Oooh, what we have here? Remember this place. As pink cogs are indestructible, you have no other choice as going through west door.


Is this last blue cog? Only one way to find out. Destroy. Of course, yet another Young Illusion. Kill it. You will see that pink cog stopped being pink.

There are things that you shouldn’t know

Heal yourself, gather plants in garden, spend Force and write last will, as first boss battle will commence shorly.

When you decide to destroy blue cog, it morphes into young gray-haired girl. Alice backs off. Music stops completely.


She crushes my dreams. Mine. Her own daughter’s.

After that little girl vanishes and something appears… something horrible and ugly… monstrous blue winged elephant-like abomination, Pipedream.


This monster is first serious threat and without upgraded character you have no chance to kill it. Beware, as elephant has free first turn and then uses Guard (most often) or Charge.

Preparations: ensure you have at least 60 LP, 35 PSY and 30 AGL without accessories. As accessory use one of Hairpins, preferably Coral. Then you will have sufficient power to kill it before it kills you. Grind for more Force if you need. You can kill Pipedream with less stats, but that requires some luck. As skills you must have at least Guard, Brain Blue and Maneater Gerbera (it really makes difference, especially that early in game). You can get also Joy Flower just in case.

Tactics: If it uses Guard, you should use Guard too. After that, Maneater Gerbera if you have one, otherwise Brain Blue. With Maneater Gerbera you should need only two Brain Blues to kill it. If it does two Guards in row, it will use Saint March (3 weak hits). Heal up before. After Charge you can use anything (preferably offensive skill), as he almost certainly will use Guard after that. And if not, well, you have a lot of LP, right?

Skills: Guard, Charge, Stardust (2 EC), ?, Saint March (3 EC).

After defeating him cog vanishes. Enter room with… great dread… in heart.

Dear Chronola,

It’s reached the point where I can’t raise you by myself anymore.

I’m sorry I couldn’t be a good mother.


Little girl, presumably Chronola, comes closer to letter and lying body.

Someone will come to pick you up soon.

You may feel lonely now, but please, endure and wait for future hapiness.

Goodbye, my beloved daughter. May the new love you find be genuine.

Someone knocks to door, girl turns back and entire scene darkens to nothing.


Well, here we are. Part of clock hands… but for what price? Take it.


After that you will be automatically teleported back to Time Core. We are sure off to good start, aren’t we? Go to Tiska – Alice will give him part of clock hand.


Gulinello comes closer to get look at it.

…You went and got one?

B-But…! It’s so dangerous in the Land of Life, with all those Time Scars… and there’s supposed to be a guardian protecting it…

Eh, nothing that double Gerbera-powered Brain Blue couldn’t handle. Tiska is pretty stunned.

… …Did you… beat that too?

Oooh, another pseudoquasinon-choice.


You betha!

Tiska sweatdrops. Even Gulinello is impressed.

When did you even get so strong…

R… Regardless!

I heard “irregardless” is all rage these days.

Thanks, Alice. That really helps.

Cat-eared boy takes clock hand. Gulinello turns directly to Alice.

Alice. You’re pretty strong. How about you keep uzing that strength to help Tisha out?

Tiska looks pretty panicked, jumping to Gulinello like that.


If she’s going to run off, we might az well ask her. Less burden on you, too.

Look, I don’t want Alice in any danger here. Besides… there’s…

…Scared about her memoriez?

Tiska can’t look Alice in eyes.

Alice… when you touched the Fragment… You saw something strange, right? A somehow familiar girl spoke to your heart… right?

Alice is silent. More than usual, I mean.

It could be nothing else but… your memory, kept in the Fragment.


No, not only there. All the places the Fragments went flying off to this time have to do with your life.

…Though of course, you wouldn’t remember anymore.

In the Land of Time, it’z forbidden to have a “was” or a “will be”.


Little girl walks to clock and everything vanishes.

As a requirement to live here, you lozt your past, future, and name. Never to be returned.

Except… the Hand Fragments. When you touch that which took your past, it comes back. Wheter it’s a happy past, or a harsh one… and when they’re all gathered, I’m sure you’ll…  …

He can’t finish and turn back again.

You’re under no obligationz. But if you’re interested in your past, then perhapz you should go.

You are back in control. That’s all for now. What happened to Chronola alias Alice? What memories will be uncovered? I guess we all can agree they will NOT be happy ones… so let’s look anyway.

Standstill Girl walkthrough, part 2: training grounds.

We just got started and got out the way some initial introductions. Time for action!

First fight

Talk to shadeling on right.

Teach me, oh M@st4h!

You can choose Tell me or I’m fine. Obviously, select first choice.

Alright, I’ll teach you.

And I will comment along the way.

First, let’s talk equipment. Now, in battles, of course you’ve got attack, defend, items and all that… but you need to equip those actions beforehand. Open the Skill Equip menu, equip Shock and Guard, then talk to me again.

Click X. You will see menu that you already seen when you tried to save game.

Yes, yes, THAT option. Marked by semi-translucent red circle.

Skill Equip option in menu is already highlighted. Click Z. Now you see equipment screen.

First view of Skill Equip screen.

At upper left you have your stats. Below you have window with equipped Skills and Accessories. At right there are all unequipped things you have or know. At bottom is space for descriptions. Hmm, looks like you already have equipped Guard and Shock!

Okay, lets train equipping with Flee. First, use up and down arrows – you will move between Skills and Accessories. You can notice that currently you have no accessories and there is slot only for one accessory. Make sure you have marked Skills and click Z. Now you can select any skill. At bottom you will see short description of selected skill. Note you can move selection to empty slot – in total you can equip five skills at once. Selecting proper skill set is critical for dealing with enemies, especially in first half of game and bosses.

Select first empty slot and click Z again. Yes, interface could be made better (for once, you could skip Skill/Accessory selection, as there are only six slots in total anyway).

After selecting empty Skill slot on left.

Now you can move selection in right window to choose unequipped skill to equip. To do that, you use… yes, you guessed it… Z key. Focus will be back on left Skills window.

It should look like this, if you did not fucked up anything.

You can also remove selected skill using Shift key (only when already selected it… creator of game really need few courses in User Interface 101). Try it. Now you should have screen like on beginning. Use X to go back to Skill/Accessory selection, another X to enter menu and X again to return back to proper game. Sheesh.

Let’s take look at your current skills in details.

  • [Guard] Halves damage taken. Pretty much straightforward. It is useful, as you sometime have to wait for possibility to use powerful attacks.
  • [Shock] EC-1 Inflicts damage (C). You have to pay 1 EC (shadeling will talk about EC soon) to use this skill. (C) is class of attack – C is weakest, B is stronger and A is strongest.
  • [Flee] LP-10% Escapes the battle. You lose 10% of your LP (health) to use it. Basically useless.

Talk again to shadeling.

Ready for battle?

Alright, let's do it!

Obviously, you select I’m ready.

Then let’s begin. Good luck.

Screen changes to battle mode. Game helpfully informs you that your opponent is Mr. Shadeling. Don’t worry, I will show combat screen soon.

First, let’s see what’s on screen.

Abattle_lprrow appears, pointing at one of bars on right, marked with LP letters.

Here’s your LP, Alice. It goes down from enemy attacks, and when it’s 0, you get sent back. No other penalties, though. Won’t lose Force or anything.

Fbattle_ecorce is something like both exp and money. Another arrow appears, showing row of circles under LP gauge and marked with EC letters.

These are ECs (Emotion Crystals). You get one each turn. You use these up to do things like attack foes or heal yourself. They go to 0 when a fight’s over, so use them while you’ve got ’em.

Tbattle_rnextwbattle_lnexto arrows one after another, pointing at bars with NEXT letters.

These are the move gauges. Fighters can act once they fill up. The gauge fills up faster the higher your AGL stat. Next, I’ll explain what happens once your gauge fills.

Move gauges, both yours and Mr Shadeling’s, start to fill.

Move gauge is basically initiative.

Your fills first. Surprised? Not really.

Gauge full, your turn. You’ve got one EC, too. You can use Shock and Guard, which you equipped earlier. Try out Guard.

Now you are in control.


Above yourself you can see five slots, two with skills. Currently selected is Guard. With left/right arrow you can change selected skill. Click Z to execute skill. You have to use Guard, as Shock for now will do nothing. As action, Mr. Shadeling chooses Just Watch. When you get another turn, he comments:

You stocked another EC. You can use Guard or items to stock up on ECs, which is good for skills that take two or more. The enemy’s got invisible ECs too. And they can Guard to stock up. If they keep guarding, watch out! Now, defeat me with an attack.

Only now Shadeling’s LP gauge is filled up. Select Shock. You will deal 15 damage and defeat Mr. Shadeling. Game informs you about gained Force points and amount of turns that this battle took.

That’s all I have to say on battles. Thanks for listening! Here’s a present for your trouble.

Skill Get: Spirit Thorn

Hope I could help you on your adventure, Alice!

Yay, our first gained skill! Take look at it.

  • [Spirit Thorn] LP-5 Inflicts damage (C). This attack will deal similiar damage to Shock, but will use up your own health instead of EC. For now, using it is a little too costly (you have only 20 LP), but equip it anyway to your empty slot. Damage dealt by this skill is significantly larger than Shock, even thought it is same class.

By the way, important note: get used to skills that hurts you. There is ton of skills with this property. I will say more – considering nature of game and plot, it is very fitting…

Now is also good moment to describe stats.

LP (Stamina) – your health. When it falls to 0, you will be sent back to Land of Time. Wardens of Time cannot be killed by normal means. You start with 20 points.

PSY (Power) – strength of your attacks and your healing. Starting amount is 15 points.

AGL (Speed) – make move gauge fills faster. You really do not want to get attacked twice in row by enemy. Your start amount is 15 points.

Before we enter virtual training grounds for young Wardens of Time, let’s return to Shadeling Town for a moment. Guy that informed you about town now has additional comment.

All the Shadelings went off to play in the Land of Live. Can you believe that? With all those Time Scars around?

Time Scars, huh. Tiska mentioned something about bad guys. Seems like Alice will have to fight with these Scars in Land of Life. Okay, next task: shop near this shadeling is already opened.

Dreamling's Pawn Shop at service for you.

Shopkeeper helpfully informs about purpose of shop:

At Dreamling’s, you can trade Force for items you’ve picked up before. Be sure to come by anytime you find a new item!

As we did not acquired any item yet, there is nothing much to do. Eh, I bet prices in this shop will be as exorbitant as in any other RPG anyway. Exit shop and walk south. Talk again to gardener shadeling.

Do you have any interest in gardening, Alice?

Are you always that laconic, Alice?

I don’t will cause only I see… comment. I advise you to take on his offer.

Well, would you raise some flowers? Plant some seeds in the bed here, and wait for them to ripen. You can harvest your crop, so give it a try.

Item Get: Repose Seed.

That seed’s on me. Try planting it in this flower bed.

Take a look at item.

  • [Repose Seed] Heals wounds (50) – exactly what it says on tin. If equipped (yes, you equip items in same way as skills and there is no separate slots for items) and used during combat, it will regenerate up to 50 LP. Used up slot will not be filled with another item of same (or any) type from inventory. Bah.

Now plant seed. There is empty bed at left from gardener. Walk to it and click Z.

Choices, choices.

After planting you will see dot in bed. Flower bed has space for two planted seeds at once. After clicking Z again, you get statistics about planted seed…

Repose Seed

Growth rate: 0/10 Nutrition: 0

…and options for Harvest and Do nothing. Better to wait for something more interesting before harvest. Maybe gardener knows how to grow seed.

A planted seed can grow from the power released from Time Scars. I speak, of course, of battles. How much Force you get will also affect how it blooms.

We will check on our seed after virtual training (I am somehow sure it will count). Let’s visit shop before returning to Core. After all, Alice encountered new item.

Come on in! Welcome to Dreamling’s!

You really aren't talkative, little miss.

After selecting Trade you can see shop screen:

There is no gold! We de facto pay with experience!! Preposterous!!!

You can see currently known items and their price. At bottom is short description and count of already owned items of given type. Last but not least there is also information about current amount of Force points. Obviously, we cannot buy more Repose Seeds, even if we wanted to.

Return to Time Core to room with three shadelings and enter training grounds through door.

– Time Primer –

Enough stalling.

Doors opens with strong creak.

Virtual reality

We are inside virtual version of Land of Life.

Alice looks around.

Nah, I’m not there. I’m watching from the Time Core. This is virtual training area made for time wardens. The Land of Life is real dangerous when time’s stopped, you see. If you want to search it, you’d better study up here. Up for it? Then walk forward.

This area is apparently called Time Primer – The Hand Guiding Alice. Do as he say and walk straight forward.

Time-stopped worlds have these impurities running about, called “Time Scars.” They’re bad guys who’ll hurt you, so beat ’em up when you find ’em. Oh, and keep an eye on your LP. If it gets real low, you’ll be better off running to last longer.

WaIt is round... and to right – you probably want to check that strange pink sphere just in front of entrance to building. Interact with it.

That’s a Scarlet Cog. Scarlet Cogs use the hand’s power to keep creating Time Scars. So it’s a den of monsters, say. Apparently it’s a time warden’s job to break these and get the hands back. By the way, you have to break all the Blue Cogs before you can get at this one. There are some in this area, so take a look around.

Walk around more. You will inevitably run into random encounter with Time Scar. These are easier to deal with than Scars that defend cogs. We will talk about harder kind later. In any case, Time Scars aren’t animals, monsters or people. They do not have actual names – they are concepts and called accordingly.

All normal enemies here are easily defeated without upgrading stats, making it nice grounds for some beginner grinding. While unneccessary, use Guard at least once during each battle – remember, info hut provided you with this tip: “*ura – Use Gu*** in battle * times.”. Take in account you already used Guard at least once with that shadeling in Time Core.

For now, let’s see what we will encounter normally. Enemies defending cogs will be described separately.

Umonster_unconfirmednconfirmed – Looking a little like gold-haired, green-eyed monkeys, these guys will be faster than Alice with starting AGL. Simply attack it with Shock twice. To minimize damage, raise AGL to level when ape will lose initiative (17 points).

  • Tactics: At least 17 AGL needed, Shock twice.
  • Skills: Shock, ? (never used), Flee (never used).

Pmonster_pricklerickle – Strange bugs. They are slightly more resistant to your attacks, but two Shocks will do anyway.

  • Tactics: Shock twice.
  • Skills: Shock, Guard, Flee (never used).

Mmonster_meltedscarelted Scar – Horrible bumbling mass of something. After taking damage, it likes to heal some of it. As usual, two Shocks will take care of it, even with healing. In fact, it is only enemy that you can defeat without loss in LP, if lucky.

  • Tactics: Shock twice.
  • Skills: Guard (never used), Shock, Regenerate.

After winning battle you regenerate some lost LP automatically. Rest is gained by walking it off, talking to Tiska or sleeping in your bed. Now that you gained some decent amount of Force, you can buy stat upgrade. Click X and use second icon from left with Alice’s head.

Skill upgrade screen.

You can choose stat with arrows and click Z to raise it. Each buy raises cost of next stat upgrade, both current and rest of them. Choose wisely. As general advice, I buy a few points in LP, then PSY, then AGL, then back to LP. But in case of training grounds, you should raise AGL to 17 first to deal with Unconfirmed and LP to at least 30. Warning: raising maximum LP does not raise current LP! You must heal it on your own.

Time to move on. Under Scarlet Cog, next to well you see Green Cog.

I wonder what place was basis of this simulation?

That’s a Green Cog. Ignore if you like, that’s no problem. But break ’em, and you get nice prizes like items and Force. Same as the other cogs, Time Scars’ll get in your way, so be careful with ’em.

When you interact with either Blue or Green Cog, you can attempt to Destroy it or Ignore. Green cogs are guarded by normal Time Scars – no special preparations needed. For this cog you gain two Repose Seeds.

Those Repose Seeds are consumables. Once you get one of ’em, you can buy more in Shadeling Town. So, might be good to check back in.

Follow his advice and return to Shadeling Town – just try to walk on stone stairs next to place where you started to return to Time Core. Check your garden and look what seed grown into. Flowers will appear after growth rate gets to 5 or more (incidentally, it is same as count of battles). At this time, you can probably get only these things:

  • [Repose Seed] Heals wounds (50). Value: 20 Force. You didn’t fight enough! Fight more.
  • [Joy Flower] Heals wounds (100). Value: 60 Force.
  • [Alstroemeria] EC+1. Value: 100 Force.
  • [Pleasure Fruit] Heals wounds (250). Value: 120 Force. Strongest healing plant. As you are long, long way from having even close to that much LP, currently there is no point in waiting so long for it. Better to harvest something else earlier.
  • [False Begonia] AGL +20 (For duration of battle). Value: 300 Force.
  • [Maneater Gerbera] PSY +20 (For duration of battle). Value: 300 Force.

If you did not got what you want, just fight once or twice more, then return back. You want to have two seeds planted at once at all times. Use one of seeds that you gained from Green Cog.

Explore entire area and grind some more. Somewhere along the way, you will acquire two new skills. One of them makes defeating Scars guarding Blue Cogs very easy.

  • [Aura] EC-2 Heals Wounds (C). Gained by using Guard 5 times and having max LP >= 30. Pretty costly healing skill.
  • [Brain Blue] EC-2 / LP-5 Inflicts damage (B). Gained by using Shock many, many times (at least twenty, probably more). It is first skill that require more than one EC, making neccessary to wait for it without using Shock. Best way is to Guard first turn and attack with Brain Blue during second turn.

Outside do not have anything interesting anymore (except invulnerable Scarlet Cog). You have to enter two buildings – each with one Blue Cog. Make sure you gained skills mentioned above and distributed Force to stats. Yes, you will lose if you are unprepared and weak. Start with left bottom house.

Small, but cozy house.

Interact with Cog.

That’s a Blue Cog. These blue cogs seem to go an’ amplify the power of the scarlet cog. Point is, you definietly gotta destroy these as you explore. A slightly tougher Time Scar’ll get in the way of destroying it, so be prepared for that. If you’re not sure, use some Force to incerase your stats.

“Slightly”, hah. Confirm intent of destroying Cog.

Welcome... to what exactly?

Welcome, huh. Well, this… angeloid… thing certainly looks welcoming. It is powerful comparing to previous Time Scars, so do not fuck around. You do not want to get Stardust in face without Guard. At least it is pretty slow.

  • Tactics: Guard, Brain Blue, done.
  • Skills: Guard, Shock, ?(never used), Stardust (2 EC).

Now second home.

It is cozy too.

Deal with second Welcome in same way as first. Game will show Scarlet Cog changing color.

Hey, that Scarlet Cog turned blue. So now you can go where you couldn’t before.

Time for last Cog. Return back to it.

Once you break the Scarlet Cog – well, although it’s blue now – you’ll get back a Hand Fragment. This is just a primer, so there ain’t one. Guess I’ll give you a present instead.

I like presents.

This last Scar’s the toughest one. Get ready before you fight it.

I like boss battles. Let’s get to it!

Everything is better with scorpions.

Well, games surely are Time Devourers. This scorpion-like entity, while stronger and faster than Welcome, still falls before might of Brain Blue.

  • Tactics: Guard, Brain Blue, done. In unlikely case it survives Brain Blue, finish with Shock.
  • Skills: Guard, Shock, ? (never used), Scorpion Flame (3 EC).

Enter last home.

Nope, you cannot reach these stairs at upper right.

Talk with shadeling.

That’s end of the primer. Good stuff! Alright, here’s your present.

Item Get: Coral Hairpin.

If the warden seems busy, go on an’ help him out. Right, let’s take you back.

You are transported back to Time Core. Equip your first accessory in same way you equip skills.

  • Coral Hairpin: [Self-Esteem] LP+25%.

You can have equipped single accessory at once, but since it is only one, choice is obvious. Ok, time for last preparations before you start game proper in Land of Life. Return to main hall with Great Clock and go to door at left.

Where this door leads when Clock is not broken?

Alice finds herself in pretty long corridor with five doors. Ask shadeling about them.

The time-stopped Land of Life awaits beyond these doors. When you clear each area, the Time Scars and treasures will get stronger and better. Basically, don’t be indecisive.

Well duh, it’s called “game progression”. Near third door there is another shadeling.

If you press Up or Down in battle, you can use “Just Watch.” The effect? …I guess you just watch?

Only use is probably when you have to accumulate EC and all your selected skills use up ECs. Or as excercise in masochism. Info hut gave you information about skill where one of conditions is winning battle with low amount of LP, so I guess it could be used for that too.

Okay. Tend to garden, assign Force to stats and return here. Let’s meet your destiny. Use first door.

– Town of Turkur –


Oh, cutscene?

You ask just now?!

Gulinello is silent. Tiska asks again.


…I thought it bezt not to say, but… Well, you’d soon find out anyway.


All the fragments are gathered in the south of the Land of Life… on Malis Island.

! That – that’s…

Screen goes dark.

A fateful place… yes. For you… and for Alice.

Hmmm. Whole broken Clock incident has something to do with not only Tiska, but also Alice. In fact, looks like Tiska knows something about Alice that Alice does not know. We will find out eventually, I’m sure.

Standstill Girl walkthrough, part 1: prologue.

Let’s know this girl better. Let’s see what story will unfold.

The lost fragment – Standstill Girl was already reviewed here. So, time for new walkthrough. Yet another game with female protagonist and perilous, dark situation. …I think I see pattern here. While it is not really a horror game, it fits here. You will know why eventually. Download here.

After running game you will see this title screen.

Simple, yet nice title screen.

On title screen, you can choose options with up and down arrow and select with Z. Start new game.


What is that dark, moving thing at right?

The world is built upon the mercy of Order.

If Order is not obeyed, the world comes to nothing.

Under great clock, small hooded figure with black shade-like companion comes closer to wall with pretty big clock, looks around…


…and is visibly surprised when clock rings powerfully. Clock’s hands start to roll fast and everything go into whiteness. Terrible noise, like something breaking, can be heard.


You do not understand. And that is why you died.

Fragment was lost. She has neither past nor future.

WQuite a cozy home.e see inside of someone’s home, presumably of girl in bed. Fire happily buzzes in fireplace. And girl sleeps… and sleeps… and sleeeeeeps.

Oh, looks like intro ended and we are in control. Click on arrow keys to wake her. Game helpfully will remind you that you are in Land of Time: Alice’s Room. Yep, all right, you are this white-haired, red-eyed girl named… guess what… Alice. Move around with arrow keys. To use things, click on Z while turned to face them. Try to use sparkling thing on table in this way. Shadeville Magazine, eh? May as well read it. First article will have fourth-wall breaking advice.

Basic Controls

Open the menu with Esc! You can hold Z to dash!

Other articles are various assorted advertisements, words from people around and other blurbs. Sometimes you will get new info from them, but generally they are less useful than you would thought. Ok, enough dawdling, time to get out (south).

You will be greeted by two of these black shapes.

Oh! Morning, Alice!

And more on edges of screen. How many of them exists?

If you go to the Time Core right now, you can see something neat.

Second thing jumps up with excitement.

Better be quick so you don’t miss it!

You can ask them for more information. Just face person and click Z.

Finally, some freedom. We better get ready to go too.

Go where, I wonder. Well, time to ask next blob of dark up there.

This is Shadeling Town. Not town-sized, but… this is Shadeling Town nonetheless.

Wonder where they came from?

Huh, so this is how they are named. Ask around more…

Yo, Alice. Tiska was runnin’ by here all hurried-like. If you wanna run too, just hold down the Z key.

Taking aside blatant disregard of fourth wall, try it. See, better. You do not get tired, so use it all you want. Continue asking around.

Still getting the shop ready, hun. Come by in a little bit.

Ok, will come back later. Another shadeling shares this advice:

Anything you’re not sure about, check the Dictionary in the menu. It might be good to take a look around the info hut too.

We will do it later too. Next one for once speak about in-game things.

Oh, NOW what did Tiska do? That blundering warden! Really now, don’t you think you’d do a better job at this point?

Me? Warden? Of what? Okay, who is Tiska anyway? Let me guess, that hooded figure from beginning. Well… I guess it is as good moment as any to tell you how to save in this game. Click ESC or X.

A little too much at once at first, but don't worry.

Ignore for now various other things and focus on hexagonal button with feather icon, second from right. Use arrows to move highlight to it and press Z. It will show saving menu. Select memo and click Z. Done! Return back to game selecting red arrow icon or clicking X.

Go south. You can spot shadeling tending to some flowers.

These rules are a bit... selective, don't you think?

Flowers and fruits remain beautiful for a lifetime.

At least no need for fridges in this realm. Go to west.

ThiTime to get a look at these books...s house is Info Hut. Maybe you remember spotting this name in Shadeville Magazine. Talk to librarian.

Hellooo! This is Macaroni Info Hut. Read around all you like! ♡

Below are all texts, beginning with upper left bookcase:

Acquiring Healing Skills

*ura – Use Gu*** in battle * times.

****tella**** Shield – Use S**** 3 times, and So****** *ross * times.

C**ti******* – ***… Argh, it’s all rubbed away!

Uhm, why some of it is unreadable? Don’t worry, when time comes I will tell what is this about. For now it is enough to know that these are recipes for defensive skills. Next bookcase.

Acquiring OHKO Skills

La***mo** – Use * different ailment-inflicting moves 2 times each.

S***-**loca*s* – Use **uth*** **oss *0 times and win with under *0% LP.

I******* **** – ***… Argh, it’s all rubbed away!

Yay, more obfuscated text. These looks like offensive skills. Time to move down to lower bookcases.

Someone’s Diary

“I could do nothing for those dying girls.”

What was that? Sounds very sinister… I have bad feeling about this.

Someone’s Poetry

Teatime in early afternoon

Thinking of you as I sip my cup


Time to set out on adventure…

Well, that was rather bad poetry.

Someone’s Words

I witnessed a strange death. From infant, to newborn, to embyro… all the way to fertilized egg, and then gone. A man who lost his life at the end of restoring his youth. Rather interesting if you think about it. Seems he’s getting bored of watching the Great Clock. Perfect timing. I’ll catch him and tell him about it.

Land of Time sounds like dangerous place, isn’t it? Okay, for now there is nothing more to do. Return back, as west door leads only to balcon. Last place here is at very south, and it is… Farsdale Mental Hospital? Um, uh… better to walk away… for now.

Time to find this mysterious Tiska. You must return back near your house and head north, through bridge. You will enter Land of Time: Time Core.

Inside Time Core

Grand entrance.

Move north, climb stairs and get closer to visible pair – familiar hooded figure and another shadeling. Alice will stand next to shadeling and listen.

At last we know now his face.

He (yes, despite name, it is boy) starts to turn around.

Gulinello, what do you th… ! Ah… Good morning, Alice.

Hello, Tiska. Alice steps closer, taking good, long view at Great Clock without hands.

Something is missing here.

Heheh… Kind of a problem here. …The clock hands went missing.

View changes.

Thanks, cat-eared Capitain Obvious.

Which means the area it governs… the whole Land of Time is at a complete standstill.

Shadeling named Gulinello interjects.

‘Cauze you were slacking off, natch.

Nngh… 💦 A-Anyway. If we can just get the hands back, I can get the clock going. I’ll have to not only make repairs, but search for the hands, so… Alice, you’ll be fine waiting in Shadeling Town until it’s fixed, right?

We get first real choice in this game. And what it is?

For once, choices that you can stand for.

Atta girl. NOPE NOPE, Tiska! They talk for a moment and Tiska sweatdrops.

… B-Boy…

Alice iz at that iffy rebellious age. Don’t wazte your breath. But lizten here, Alice.

Camera moves to west, as Gulinello presumably points in this direction with its entire body.

Gee, thanks. Would never, ever found it on my own.

Most dangerouz place you could be now. Gonna hurt if you go headlong in. So juzt think about it, alright?

Tiska is rather stunned by this remark.

Just think about it…? Surely you mean “don’t go,” right?! There’ll be bad guys who’ll be all GRAAAR and attack you, Alice! If you came back to me hurt, Alice, I swear I wouldn’t know what to-

Gulinello cuts in.

Juzt get to repairing already.


Cutscene ends. Tiska is tinkering with some black box and Gulinello is doing… whatever shadelings do. Ask him.

Tiska here doez all the repairs. We Shadelings can’t work on the clock, ‘courze.

And what Tiska himself has to say?

Gotta fix the foundation, search for the clock hands, catch the wandering Shadelings… Man… When does it end…

He is quite likeable despite his sillness, don’t you think? I bet Alice do. We are done for now here. Descent stairs and go west. You will notice shadeling that weren’t there previously.

Asking about

Camera moves to east door.

There are Shadelings through that door who’ll teach you the basics. Check it out if you’re unsure.

Talk to him again.

Tiska tells us not to go, but nobody’s gonna listen. We don’t have any freedom except when the clock’s broken.

Well, Land of Living can wait. Go to east door then. Reminder – Alice will move faster, if you will press Z while moving.

How inviting green carpet.

Talk with moving shadeling.

One of the warden’s purposes is to gather the Hand Fragments.

Hey, this implies current calamity happened before!

Destroy the cogs, and bring back the fragments… But it doesn’t always go so well…

I’m sure this time will be all sunshines, rainbows and puppies. Anyway, ask shadeling next to door.

Through here is a virtual space created to teach you how to search through the Land of Life. Like a “tutorial,” y’know. Just knock if you’re interested. And if you wanna know about battles, ask the Shadeling over to the right.

Oh, this starts to get interesting, making this moment excellent point to end prologue, because I am nice like that. Heh, heh, heh. See you next time.