Standstill Girl walkthrough, part 7: revelation.

We now know suffering of Alice. If you do not know what it is about, start from beginning.

As usual, when back from real (even if time-stopped) world, gather plants from garden, see Gulinello and Tiska and all of that.

landoftime_gulinellos_wisdom

Tiska is busying himself with tinkering around some black box. His comment is slightly more helpful.

Are you geting any new skills? If you want better skills, try using the old ones more.

Whatever you say, pretty boy. I’ve talked to him just to hear his voice…

No need to rush. It’s totally fine if you take this at your own pace.

*ahem* Enough distractions.

Pit beyond Town

Time to enter last door!

– Farewell to a Broken World –

Wellll. Is this what I think it is?

map_01_hole

Before we jump down – again – let’s review monsters here.

Bmonster_bumpinthenightump in the night– Bat. What else can be said?

Tactics: You should know already by now.

Skills: Guard, Supersonic wave (Dizzy), Bloodway, ?

Smonster_shovinghandhoving hand – Brown hand rising from ground and hiding something sinister in palm.

Tactics: Only thing to do.

Skills: Trip Up (Invert), Shock, Charge, Whirlwind (Invert)

Cmonster_chaoshaos – Looks like some Lovecraftian spawn from hell. Pretty slow.

Tactics: La le doo…

Skills: Spirit Thorn, Deadly Venom (Weak), Nervous Breakdown, Earthquake (Invert)

Mmonster_midnightidnight – Some kind of winged generic demon. Ehhhhhhhhh… It can cast only Dark Mist without Guarding.

Tactics: Derp herp derp.

Skills: Guard, Evil Flame, Nightmare, Dark Mist (Blind)

Dmonster_darkmatterark matter – Living flame or something. Does not matter.

Tactics: Self-Holocaust Self-HolocaustSelf-Holocaustselfholocaustselfhosloacusyttttttt

Skills: Concentration, Angelight (Dizzy), Stray Sheep, Anti-Pain

As you can see, at this stage combat with enemies is pretty much reduced to endless spam of Self-Holocausts. While obviously fitting for mood of entire game, it is just… boring. Use Circlet, there is not much need for Alluring Perfume and we will have to grind. As usual, pump AGL up until you always start first without Perfume with any monster here (around 120).

Jump

First deal with green cog. Maybe this will be your reward?

  • Tree Necklace: [Dread] AGL+50%. Well, ain’t that decent artifact.

There is nothing else to do except jumping down in marked place. Except something, or rather someone, does that for you, pushing Alice down.

map_02_fallplace

Alice falls down and stands up to discover there is no way up. Ask shadeling below what gives.

What’s the matter, Alice? Tripped and fell? I can take you back to the Land of Time if you want.

How nice of him, but I’m fine. If you want to get back, though, use Please do.

Alright, hold onto my back. Oops, don’t have one…

Either way, while you are here, walk west all way to end and then south.

You know where stairs down lead, right?We will check out that cave entrance later. Continue south to end and then east. You should encounter first blue cog.

That was nice stroll.What is hiding there?

FFound Youound you– Four-handed evil being with mean attitude floating on some magical golden contraption. Pretty slow. Mainly useful as measurement of your power – you have to kill it with one Self-Holocaust shot (about 155 PSY, have a nice time grinding it), then you will be half way to be ready for boss.

Tactics: I don’t even care anymore, just kill it.

Skills: Spirit Thorn, Southern Cross, Lacrimosa, Summer Rain Strike, ?

Now backtrack a little to that cave entrance. Nothing interesting left here anyway.

Another hole. What are odds?!

Inside we find ladder leading to lower level.

Moar holes!!!111

Down there is another shadeling.

Deeper and harder.

Looking for Fragments here too? Must be rough, Alice.

Go through bridge.

I am tired of crappy double entendres.

On your way you will encounter next blue cog. Do what you must do and continue journey to another cave entrance. Enter.

Again and again.

Go slightly north and east through bridge to get another green cog.

  • Full Moon Necklace: [Hatred] PSY+50%. Another 50%, this time for PSY.

Later back on track to next cave entrance.

We will go down forever.

That would be like fourth or fifth level, right? Ask shadeling about it.

Feels like I’ve been here when time was stopped before…

Aren’t you ominious. That also confirms my suspicions that this kind of event already happened in past at least once. You cannot progress in west direction, as Alice apparently does not like to get wet.

I guess this is not best pool in world...So go east, then north through bridge up to long stairs.

Forever and ever.

Figures that people wouldn’t be comin’ down here.

Yep, I guess everyone noticed lack of people by now. Walk east to end, encountering another shadeling…

Some annoyin’ enemies can use strong attacks without even havin’ to guard first. But they’re sacrificing LP for it, so they’ll go down quick.

…something suspicious…

To switch or not to switch, that is the question.

…and green cog.

  • Beriner Vice: [Turnabout] 2xPSY/AGL when LP is less than 30%. May be helpful in boss battle, we will see.

Obviously, flip that switch. This will drain “pool” that you have seen before. Return there and get to other side. Surprise, secret green cog!

We now can reach it.Possible prize:

  • Colorful Corset: [Price of Life] LP-20% Additional EC each turn. Another pretty powerful artifact.

Now return back to entrance. There is one more thing to do before finishing cave. Do you see something suspicious in this screenshot?

This is single secret passage in entire game.Go directly south from where you stand. You will meet last Red Shadeling.

Pretty nice cave you have there.Of course we will Fight with him.

This dragon is pretty fatass.Black dragon with big belly. Just to swallow you whole, my dear.

Tactics: Two Self-Holocausts should suffice. He is really slow.

Skills: Concentration, Element Wall, Bloodway, Evil Javelin, Dark Mist (Blind)

As prize for defeating him, he will give you one little skill.

  • [Element Wall] EC-2 Blocks attack next turn. More useful than it sounds.

Also, this special. Me, teach you password. Lunatic “Diagnosis” Log. …You, remember it.

How to use password? Bring up menu and use fourth option from left (game help):

Game help and lore option.Move selection down to second row of “????”.

Help screen. I bet you see it for first time.Now just hit Enter and select correct password “Diagnosis” using most annoying input interface ever. Who thought about that?! Well, it could be always worse

Lunatic Diagnosis Log

Ageha Kajin: Hallucinations

Jihad Madri: Lethargy

These two deny treatment, so recovery is difficult. Permission to treat them at Farsdale. (Enter to go)

Farsdale? Sounds familiar… oh right, mental hospital at south border of Shadeville. click Enter.

I'M FINE FINE FINEFINEFINE f-i-n-e...It hurts a little sometimes, but… I know that this pain is so our baby can make its way out into the world. After this, the three of us will live a peaceful life together. So this level of pain is really nothing…

…Maybe that’s not quite true. But still, I’ll be fine. I’ll protect you, dear, and our baby… Hohoh…

Receptionist shadeling comments.

…That patient seems to have gone mad. Who is she even talking to…?

…Eh, guess it doesn’t matter.

After a while, you can hear strange sound, like a thud.

Mrs. Ageha Kajin? This way.

…Right.

That was really unsettling. Exit help screen and go all way west and north until you see blue cog and cave entrance.

That running over whole cave starts to tire me.That was last blue cog, so pink cog un-pinks. Enter entrance.

When it will end?You already can see last green cog. Unfortunately, by now we ran out of artifacts and we will get generic prize like Force or Pleasure Fruit. Continue north.

Finally!It is finally over. Make sure you have sufficient amount of LP (180), PSY (155) and AGL (100). Grind more if you need Force. Now break cog. As expected, young Alice appears.

No, stop. I just wanted someone to love me, I don’t want to be someone’s replacement.

MAKE IT STOPHelp me…

Welcome, Light Spanning the Sky. You are beautiful eyeless white dragon. And I am here to destroy you.

Go into light, child.

As with any boss, you’ll need to kill it ASAP. Fortunately, it is not as hard as previous ones.

Accessory: Alluring Perfume.

Skills: Guard, Self-Holocaust, Aura (just in case).

Tactics: You should be able to survive until you perform three Self-Holocausts.

Skills: Concentration, Spirit Thorn, Innocent Rain, Meltdown (Weak), Sky Drive (Invert)

After defeating Light Spanning the Sky, get out… there is nothing but darkness and pulsating, red pain.

Why won’t you face me?

You are doll made to accept my love.

From now until your life is exhausted, Silla, I will etch my love for you into your body.

LOVEis what

you want, isn’t it?

Cruel red flash. Cruel sounds.

Someone had enough.Child arrives to hole.

First time.Child jumps inside.

May the new love you find be genuine.

Bright flash. Unknown amount time later there is only Clock’s hand. But then, two familiar figures appear.

It's them! Tiska i Gulinello!Never been a warden who deztroyed the clock hands and all before, y’know.

I-It’s a little brittle sometimes…

Tiska takes Hand.

Alright, we’re done.

Gulinello starts going back.

Let’z get it back quick.

Yeah… …Hm…?

Ticka apparently notices something. Or rather, someone.

What’z the matter?

There’s someone down below…

Tiska jumps down.

Hey!

Gulinello jumps after Tiska.

Someone is very, very dead.Suicide…? I smell a man’s blood on her. There’z a story here, to be sure.

Tiska starts casting some spell.

Resurrection spells never are easy.Save her.

Save her and what? She took her life out of hate for the world.

She can live in the Land of Time. Lose her past, future, name.

That’s againzt the rules. You know what’ll happen if they find out you dizobeyed Order?

And didn’t you save me from death knowing the same, Gulinello?

Huh.

…Fine. See if I care.

End of flashback. You are standing in last chamber. Clock’s Hand is before you.

And so we know how Alice came here.Take it.

Memory Get: Farewell to a Broken WorldWas it worth it?…

Why not?My…

My memories were sealed in the clock the very moment I found happiness.

So I’ve been waiting so long.

To know everything about myself…

About when I was Chronola, when I was Silla, when I was Alice.

Small girl gets closer to bigger girl.

And finally, I can be one with myself.

They unite.

Welcome back.

Don’t forget the hand that reached toward you on the brink of despair again.

Because there is where my greatest happiness lies.

Girl runs forward – and we are back in Land of Time.

I have bad feelings about it. Maybe we will see what happened next… in future, thats it. See you.

Advertisements

3 responses to “Standstill Girl walkthrough, part 7: revelation.

  1. You missed red shadeling? There should be a concealed passage somewhere near the switch.

  2. good job, siro!

    now, i suggest you go to the hospital and fix what you have to fix there (i know what it is, but i don’t want to spoil it)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s