Demonophobia walkthrough, part 4

Previously we managed to beat Sloth. Here is beginning of this deadly, deadly adventure. Fitting music here.

Fourth area looks a little… different. And a little creepy. Cold, blood-stained stones was par on course, obvious thing in obvious place. But I would not want to touch these walls, these blobs and find out if they are warm and pulsating or not.

Go to door-shaped hole. Travelling through corridor, you will find new enemy…

Blobheads. They look and behave in very uncanny way. Normally they hangs in air, constantly jerking and bobbing their heads. But if Sakuri happens to be running, blobhead will move very fast and, if in contact, drain health as long as you run. Solution: do not run! Easier said than done in some rooms, however. Effective way is running only when you need (to get past crawler or something), and you should mastered that already to save your stamina.

After green room you will find yourself in another corridor with… shadow? They seem to be harmless, but they appear to watch you, silently, patiently. They have variously shaped heads. Also there are few worms in random places. Another green room, this time with another shadow and two doors – one closed and one being hole. In next corridor you can easily notice secret door. Go inside.

Woohoo, two findings! Item on right is trap – it will gas you, causing sleep and who knows what later. In fact, you do not want to know. Going left give you decorated key and view of horribly mutilated bodies in separate room.

Get out and continue to right all way. To get blue medicine, you must omit four crawlers. Wait for first crawler to be almost touching Sakuri, then run to end. Take medicine, rest as long as possible and run back. If you make mistake, you will die. Decorated key fits to gray door found on way left from blue medicine room (next to start room).

Before you go, take a little detour. See doorhole next to gray door? Get into…

…collect red medicine, climb ladder (Z), go left. These shadows looks more and more bizzare. Go left again. And again. And again… what?

Okay, this was unsettling. Return back to gray door, unlock it with decorated key, enter and go to dark, barely visible passage (you must crouch). At end of passage is small room with prize on left.

So, run to left! Or no, walk to left. Uhhh… crouch under razor-thin and completely invisible wire? Extra bonus death for geniuses that will stand up when under wire.

Your reward? Of course, another key. Glass key, to be specific. It fits to green door in green rom with shadow. Note that room with fathead shadow have different monsters.

After you unlock door, you get cutscene. Change music.

… well, I took off that false mask. It no longer seems to be bound in that state. Creating this exit took a lot out of me. It’ll be better if that guy didn’t keep moving.

Well, the question lies before me now. This time, you… must have came, right…?

When alone, Ritz behaves quite suspiciously, don’t you think? What he talks about? Later Sakuri appears and starts to whine.


Yes, it’s me.

I… I can rest here, right? Those creatures won’t get in here, right?

Yes, take it easy.

Girl kneels over.

I… I’m so scared! Why… why are there all these horrible things? Ritz… where exactly am I?

No shit, Sherlock.

Did you commit any sins that would cause you to get sent to hell?

No! Of course, if I had commited some sin that would sent me to hell I wouldn’t be able to say anything about it. But… but I didn’t do anything… I’ve never done anything wrong…

Ritz. Why are you here? Can it be that you’re the same as me? Are you trapped in here too?


You know how to leave, but you’re still stuck here. In other words, Ritz, you… want to leave, but you can’t do it on your own, right?

I see… so the hope you spoke of…

I’ll… try my hardest…


(If there’s a way to escape, somewhere, I should have a chance. It’s scary… very scary… but I won’t run away anymore… because I still have hope.)

Okay, exposition and cheesy talks are over. On left is room with red medicine. Later go down, walk, go up. Oh, we seen this room before. Note that one body with skin ripped off have something stuck in chest.

It is brass dagger with strange marks on surface. On handle are words “Absolute Repelling”, whatever this mean.

Climb down and walk away. Do not look back! Oh crap…

Okay, you have to get dagger again. And medicines too. You should have blue medicine and two red. Remember endless corridor? Now you are able to get to end, as indicated by text “The brass dagger glows!”. Before end of corridor you can get last blue medicine. You will need all health you have, trust me. Oh, another cutscene. Switch music… or get better remix here.

…the corridor stops here? Did I go the wrong way? For some reason, my head feels so flushed… why is… that… do I… have a cold…? Haa… haa… it is so werid… what is this…

But… what… I do not even…

No! What was I doing just now?! That’s wrong! It is not my fault! T-that is not something I do! L-leave me alone!!


Say hello to your little… um, I mean Asmodeus aka Lust. Now do you understand why this place influences Sakuri in that way, right? Many things can be disputed over pleasuring yourself, but everyone probably will agree that doing it in Hell itself is another Bad Idea. Very, very bad.

So, how to defeat this disgusting abomination looking like horrible, unholy mix of male and female genitals? Fight have two phases.

In first phase, you must get inside this monster with help of your pe… uh, dagger. Sakuri must equip it (hold space, move rectangle to dagger and release – you will see E indicating that dagger is equipped). You use it with Z key. Asmodeus will teleport to left or right and spit some paralyzing white substance (no prize for guessing what it is) three times closer and closer to him.  Girl must avoid it, fortunately you can predict where Lust will teleport. After spitting Lust will go woosh through screen (damaging you, if you stand in way) and vanish temporaily. Note that Lust body does not damage you during spitting.

Sometimes Lust will let Sakuri enjoy herself. She will not die because of it, but she will lose health to minimum, so you better mash proper arrow key showed on screen ASAP. Goddamn quick time events.

When Asmodeus is not visible, try to be at center of screen. In this way you can avoid first spit by crouching and run away in opposite direction as far as possible to avoid rest of attack. Then face Lust and hit it with dagger when it flies at you. With proper timing, you should not get any damage at all. It is possible to safely attack Lust betwen spits with precise timing, but IMO it is too risky. You have to hit Lust eight times.

Last tip for this phase: when Lust is at corner, you can walk behind him… her… it? and attack. You will manage to get two hits before he flies. So you can beat him a little faster after first six hits and deliver coup de grace.

If you fail, well…

Other death is even worse.

You do not want to see last death possible here, aptly called gorerape. Fortunately for your sanity it seems to be never triggered, probably due to some bug. I know it only from game graphic files and I am thankful for that.

Second phase is inside Asmodeus and it looks as nice as exterior.

You must survive 40 seconds. It is very diffcult, to say at least. Lust at beginning throws one egg, later summons smaller eggs (nipples?) in random directions, vaguely skewed in your direction. You will get hit sooner or latter. Try to get by without damage as long as you can – this is reasonably possible to 25 second mark. Later you are screwed in more than one way. There is no health panel, so you must heal Sakuri by gut feeling, or at least by her face. Remember that accessing inventory does not stop game. This can get very annoying when you die just second before using blue medicine for n-th time.

Small eggs seem to not hit you on leg height (you can take advantage of it in combination with crouching). What hitbox Sakuri have anyway? If you fail, Asmodeus will take what he wants. Nothing more.

After surviving full 40 seconds Lust gets bored and vanishes. Sakuri stands now in darkness with floating red cloud above. Go for it. Embrace it. Embrace your dagger and… gut yourself.

Or skip one of most guresome deaths in game (why, oh why you would??) by avoiding cloud and walk off left… to next area.

And by “one of most guresome deaths in game” I did not meant gutting up yourself presented above. Yes, I am talking about other “most guresome death in game”. To get this doubtful prize, after defeating Lust go right (this will return you to rest of this level), right, down, right, right, doorhole, secret door. Yes, this is gas trap from before. But now we will get to know what happens to Sakuri after putting her to sleep. This is all what I have to say on this subject.

13 responses to “Demonophobia walkthrough, part 4

  1. Great walkthrough, I definitely admire your attention to detail.

    As a death hunter of this game, I am curious about the aforementioned gorerape which I haven’t managed to see. I think I may have seen it in the sprite sheets but not actually in-game.

    Would it be possible for a screenshot? Thanks. 😛

  2. Another strange glitch for me–when Sakuri would pleasure herself she could die and continue losing health starting back on the checkpoint.
    The other most gruesome death in the game–pleasuring yourself with a knife to death.

  3. the part where the Lust tentacles are going into her ears and out of her mouth doesn’t kill her… there is the Eustachian tube joining ear and throat, which is how you can pop your ears back in by holding nose and trying to breathe out. In Japan people are anatomically aware, so the players willl know this.

  4. “Yes, this is gas trap from before. But now we will get to know what happens to Sakuri after putting her to sleep. This is all what I have to say on this subject.”

    Well, what happens?

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