Demonophobia walkthrough, part 3

In last installment we managed to run away from loli-beater (here is beginning of this walkthrough and here recommended music). We now are in new room with suspicious marks on floor…

Still… going on… where do I need to go to escape? I’m sick of this… I want to leave…
If you wish to leave,
Some strange blue ghost appears.
you must continue to go forward.


Pipe down. I won’t hurt you.
This… I don’t believe you! You just want me to let my guard down, and then you will kill me and eat me!
You don’t believe me? Well, that’s only natural. I know a way to leave. Are you still unwilling to trust me?
…! Can I go back?
It’s up to you whether you want to believe me or not.
… you really won’t oppose me?
No. Actually, to be totally honest, I am unable to oppose you. It is impossible for me to do anything to you. So relax.
…. I see… I just… I don’t know what to do…
Then you will listen to me? Good.
So, tell me, what can I do to return? I want to go back right now.
Right now… I’m sorry to say that going back right now is impossible. If you wish to leave, you must first go to the deepest level of this labyrinth.
If that’s true, I still have to continue…
But it isn’t all that long a journey. The problem is, if you wish to get there, you will need to deal with devils.
Devils?
They prevent anyone from entering the deepest level. I’m not too clear on that myself.
Is that so?
You’ve seen that giant worm and the red giant, haven’t you? Those are the devils.

That is correct. You must exterminate them, if you do not wish to be alone.
By myself… do I have to do this on my own?
Didn’t I say so already? I can’t do anything to you. I can’t help you or hurt you.
No! I don’t want to! I’ve had enough!
Even if you don’t want to, you have no other choice.
No! No! NO! It’s too horrible! I don’t-!
You refuse no matter what?
…yes…
In that case, farewell.
Ah…! Wait! Where you are going?!
If you given up, I have no reason to stay.
Wait! Don’t leave! Don’t leave me alone!
I have no interest in humans that have given up hope. Looking at all the ways you will die is something I cannot bear.
I’ll go! I’ll go… so… don’t leave me…
Are you prepared?
…yeah…
…you should know.


I want to help you. It’s as simple as that.
…can I return here when I want to?
Of course! You can do so anytime. See these patterns on the floor? It’s called a magical seal. Those beasts are unable to enter a room protected by it. On the other hand, I can only appear at rooms covered by it.
So if I’m in danger, I should come here?
Correct. If a room has this seal, you can relax. On the contrary, if it doesn’t. you cannot afford to let your guard down.
I understand… there must have been others who tried this before, right…?
…correct.
Why do I have to go…
Stay strong. You should be able to do it.
Right. What’s your name?
Me? I am… called Ritz.

After, lets call it, ‘encouraging’ talk we are acquainted with fellow called Ritz (or Reese for language purists). It is not clear what he is (some kind of blue flying… ghost… thing?), but he is trapped in Hell too. See door in background? Seems like we will search for crescent moon here. Clicking Z when standing next to Ritz will bring some tips from him, some of them untranslated (“fully translated” my ass). No big loss, those tips do not look very useful anyway.

Go right and enter door. In new room there is red medicine and some hidden worms. They will start jumping out just before you. For now there is nothing more to do – turn back and go to left. After room with Ritz and corridor with sucker/crawler combo Sakuri finds at end locked grate and door. Enter door.

Another corridor with blood splashes and new enemy.

Spider-like Spitter creep around on walls in fashion similar to suckers. If you get too close, it stops and spits web that can be avoided by crawling. In case of hit it immobilizes Sakuri and allows for direct attack, as shown at right. Other monsters can join fun too, bringing poor girl down in no time.

A little too many monsters here. Ok, time to run to this green door and-

Oh crap, it’s him again! Time to run away – Butcher can sometimes move surprisingly fast, despite his leg stump. If he manage to catch you…

You have no choice and must run to left. When Butcher is in room, no monsters reside here, so run, baby, run. Run to left, enter door, go through another corridor and see not-so-secret door with blood trail. Inside there are lockers and nasty looking barbed tools, covered with a lot of blood. We do not have time for sight-seeing, though. We must hide before Pride will find us!

When Butcher leave, you can get out safely. Go back to place where you meet him, but walk carefully, he still lurks around here. If Sakuri meets him again, usually running away screen or two is enough to shake him off. If it is not enough, you can hide in shafts. At end of room where you meet Pride is broken wall. Enter through it – small shaft contains metal key and leads back to corridor next to beginning room. Unfortunately, this key do not open grate. Remember blood trail? It leads to another locked door. Return back and use this metal key on it.

Crawl under table and enter shaft. At end is dark room. Door here have unclear mark on it and it is not at all inviting. Sakuri will enter it anyway. There is checkpoint here (plus change in music) and for good reason…

!… Are those what Ritz was taking about… the devils?

I… I’m not scared… I’m not…

Gray smoke chokes Sakuri.

*cough cough* what’s this?! Ghk-!

No! Stop this! I knew it was scary!

This is mid-boss, Greed aka Mammon. Sakuri must survive 50 seconds and cannot run due to stone weighting her body down. Why it just don’t fall off her body is anybody guess. Mammon’s sphere bounces around and spews off gas that slowly turns you into stone completely (three hits are enough). After 30 second mark, two gas clouds flies around and Greed starts to fly faster. At less than 10 seconds have three clouds. Meanie. Still it is easiest boss in game – I survived it first time I encountered it.

Stone will break up if Sakuri was turned at minimum health. One advice: avoid clouds more than Pizza of Death itself.

After timeout Mammon leaves, dropping small key for grate that you seen earlier.

Leave boss room, change music and go right. You were here at beginning of area, remember? But now there are…

Leeches. They jump in great numbers, attaching to poor girl and slowly draining health. Being eaten alive is not nice. Mash Z as fast as you can to make them gone… eventually. Leeches can also prevent running.

On way to grate (after involuntary collecting leeches go all way left) you can take red medicine (if you did not get it yet or died) and new item – valve handle. This will be useful later in sewers.

Wait, sewers? Well, where else grate could lead to? Obviously to classic sewer level. As we all know, by law of horror games, these must have at least one sever area. No exceptions. Only difference between Hell sewer and sewers from other games is amount of ways to die.

Sewers are as inviting as you can imagine. I show also what Sakuri should have in inventory now. Note: Butcher lurks in sewers too. If he did not noticed you yet, you can crawl past him in sewers unseen.

Noticed this green mutated flying fish with a lot of teeth? You cannot get past it like just that. You must provoke fish to attack, avoid it by stepping back, and go forward – after attack it will not attack again in a while.

Incidentally, you can drown in sewers easily – just be crouched too long. This kind of health loss is reverted, if you stand back.

Go to another room through visible entry at left, near to ladder. You can find here (cleverly hidden under green sludge) blue medicine – go to wall, crouch and use Z. It is just more powerful version of red medicine.

Now go back and left. Another visible entry is dead end – you can acquire red medicine along the way, but it is guarded by some fishes, so it is not worth it at this moment. Going all way to left results in sewage hole shown on right. No platform.

Sakuri can’t jump or climb down to go through (shame, I can imagine at least one nasty death sequence). You should go to visible entry instead. After some enemies (usually fish and leeches), you find steel door with bloody X and hole in wall.

As everyone should already know, entering doors with bloody marks is good idea. Do it.

Some bugs fly there and… you cannot get out? Great. This must be bug, obviously…

…or not. Instead of this you should use valve handle on hole and turn handle. This will create platform over sewage hole. Now you can go through this obstacle to room with button. Strangely, Sakuri will trip a little after entering. Hmm?

If you spend too much time here, Sakuri will have to take a leak. As you can imagine, in Hell it is Bad Idea.

You can avoid this fate. You just have to piss yourself all over.

N…no… stop!!!

… *sniff* I did it… Nobody saw that, right…? …right…?

No, I assure you that no one in entire Reality seen this. Absolutely.

After pressing button, you hear sound in distance. Wonder what it is? Go back: left, left, up, right.

Bright red two-winged door. Nothing ominious, for sure. Don’t forget to take red medicine. Enter inside (checkpoint). Well, pitch black here, try to go left. Huh? Seems like there is some strangely shaped obstacle… very cold, leather-like surface… squirming… oh God!

No, I am wrong: God have nothing to do with this. And this is not Butcher, but something worse: Sloth aka Belphegor, boss of this level, with mouth and eyes sewn shut. This is first really hard boss and you will need all health that you could gather (two red medicine and one blue medicine). There is no time limit – you must actually defeat Sloth. Boss music, please.

To do this, find Aglaophotis. It radomly appears on floor. Now you must get close to Sloth and throw this funky pink stone at him. Use this item – hold space, move rectangle to Aglaophotis and release space. Sakuri will get in throwing mode with characteristic stance. Hold Z – the longer hold, the further girl will throw it. Unfortunately, Sakuri is as bad at throwing as at running. Throwing mode also immobilizes her, so you need some clearance and time – any damage dealed to Sakuri will abort throwing. Girl must hit Sloth five times to defeat him.

Sloth have few attacks:

  • Close range –  if you get too close to Sloth, it will attack with claw. Ow.
  • Red cloud – bounces like Greed’s clouds. Health hit and momentary block.
  • Green cloud – no visible effects when hit.
  • Rot spray – in later stage of battle, Sloth will spray and puff nasty dark green clouds that will rot you alive.

Sometimes also other item appears – forbidden fruit. It will not only heal you, but also remove all rot.

You will notice that new enemies appears after a while. In Belphegor room, once a about 15(?) seconds, some enemies will be called by Sloth and put here to harass you.

Known enemy sets:

  • Three crawlers: same as usual. Best to run past them and rest when in safe distance.
  • Spitter, crawler, worm: navigate around them. Avoid web.
  • A lot of worms: easiest of them all. If you are careful, you can get past without damage at all.
  • Crawler, fish, worm: ugly combination.

First time: very simple, as for a short while room is empty. Run right for pinky stone, get it, run left to Sloth just beyond range of its claw, use stone and Z to throw.

Second time: wait a while – Aglaophotis will appear again. Avoid attacks of enemies, get stone and throw it. Heal as needed, get all fruits as soon as possible.

Thrid time: ditto. After this, Sloth will open his eyes and mouth. Ugh. You cannot get that close to him now – otherwise he will spew rotting gas at you. Also he can and will call a lot of leeches to help. This is particularly bad, as they will stay on you when other monsters are replaced.

Fourth time: things starts to get really nasty. A lot of clouds (both harmful and harmless) and some annoying vapors completely obscuring view.

Fifth time: you did it! Now you have crescent moon. Don’t worry, there is checkpoint, so even if you embarassingly die on way back, you will not have to fight Sloth again. Go back to marked room and use it on door to unlock it. Enter.

Congratulations, you completed thrid area! Time for fourth level.

Cheat for this level: on beginning crouch for long time. This will move you to Area 4.

As extra present, one rare death from Pride on this level, featuring big-ass katana as tool of execution. It seems to be just random, with very low chance ot it happening.

H…hiiiii!!!

Butcher moves katana higher between Sakuri’s legs.
Hinnn…!!! N… sto… st… ooo… ach… ach… a…
Sakuri pisses all over herself.

Please… I… I don’t wanna get killed… uuu… uguu…
Buther lowers katana.
…! … will someone save me?
Nothing happens for a while.
… (Why’d he stop? By accident…? He looks so… but is he really as bad as he looks? Is that really it… that I can’t judge book by its cover… anyway… anyway just help me…)
Butcher bisects Sakuri in half with ludicrous amount of blood splashing on him.

Known bugs:

  • If you encounter Butcher in room with table (behind door with key needed), he will ignore table, going through it to get you.
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3 responses to “Demonophobia walkthrough, part 3

  1. nice to see such a complete walkthrough; are you going to continue on with it?
    i played the game but didn’t finish the 4. level… would like to see what happens afterwards and all other walkthroughs are pretty much crap.

  2. Dude these guides are fantastic, the map is a great piece of work and you’ve just documented the entire levels in such complete detail!

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